USD! USD! A Kickstarter Request

Posted by on Feb 10, 2015 in Dev, Karmaka, Kickstarter | 7 Comments

We plan on running a Kickstarter campaign this Spring for a game in development. We also live in Canada. That means our pledge prices will all be listed in CAD (Canadian Dollars) rather than USD. Creators in the UK, Australia, and New Zealand are similarly bound to their country’s currencies. Let’s face it: the majority […]

Tabletop Resources for Videogame Developers

Posted by on Feb 2, 2015 in Dev, Karmaka | 2 Comments

Dave and I are relatively old hands in the videogame industry. Between AAA and indie projects we’ve each been at it for over 10 years. But, aside from some hobbyist design, neither of us knew much about the tabletop game industry until we got serious about publishing Karmaka. Over the last 6 months we’ve done […]

Our Apportable Android Experience

Posted by on Nov 4, 2013 in Android, Dev | One Comment

It’s been three equinoxes since Osmos launched on Android. In that time, quite a few developers have asked us about our porting experience, probably due to the quality of the port as well as the game’s success on the platform. Our answer: we worked with Apportable. “How was that?” people ask. Our answer is, in […]

ᐊᑕᓇᕐᔪᐊᑦ (ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ)

Posted by on Jun 19, 2013 in Dev, iPhone/iPad, Love, Osmos | 6 Comments
ᐊᑕᓇᕐᔪᐊᑦ (ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ)

Last year, Ryan Oliver – a developer from Nunavut – reached out to us. While playing Osmos he had noticed an achievement we named “Atanarjuat”, earned for completing the game’s “Chase” stage. This was a nod and a reference to a wonderful Canadian film Atanarjuat: The Fast Runner, based on an ancient Inuit legend. (yup, […]

What we’re up to…

Posted by on Oct 29, 2012 in Android, Dev, iPhone/iPad, Linux, Multiplayer, Osmos | 10 Comments

Things have been fairly quiet on the Hemisphere blog recently. The last year saw us busy on: Osmos Multiplayer, which we released on iOS this Summer, and updated soon after with voice-chat. This is where we spent most (read, a lot!) of our time. The Android port, released at the beginning of the year. A […]

App switching and graceful music handling in iOS

Posted by on Jul 6, 2012 in Dev | 4 Comments

We post few dev/technical pieces on our blog (I’d love to do more), but we ran into an issue recently that seems to plague many iOS apps on the store: Music not always playing on app resume. It’s not catastrophic when it happens – and can often be fixed by hitting the home button and […]

Smoothness

Posted by on Aug 10, 2010 in Dev, iPhone/iPad, Osmos | 5 Comments
Smoothness

Smoothness. If there was one aspect of Osmos that we were psychotically obsessed with during development, it was smoothness. Just like driving on freshly laid asphalt, skating on a rink just after the Zamboni has gone by, skiing through light untracked powder, gliding down a trail on a mountain bike with 10 inches of suspension, […]

Porting Osmos to Linux: A Post-Mortem (part 2/3)

Posted by on May 18, 2010 in Dev, Linux, Osmos | 45 Comments

Welcome to the second installment of our three-part Linux post-mortem. Part 1 lay the foundations for the article and where we’re coming from. Today’s post directly addresses the question “What worked and what didn’t?” with a set of ‘pros and cons’ that cropped up during the port. The final post will offer a more nuanced […]

Porting Osmos to Linux: A Post-Mortem (part 1/3)

Posted by on May 17, 2010 in Dev, Linux, Osmos | 26 Comments

A couple of weeks ago, we announced the release of Osmos on Linux. Even before I had finished the port, we had been invited by a few members of the Linux community to do a post-mortem on our experiences. We were asked, “What would have made the port easier?” It was pointed out to us […]