Love is all you need

Posted by on Sep 20, 2010 in Game Design, Linux, Love, Osmos | One Comment

Remember the Indie Love Bundle, where we banded together with five other independent developers to create an award-winning games bundle? Well, it’s baaaack and on sale again! And this time it brought along a kid brother, a brand new bundle called the Indie ‘Summer of Love’. What better way to head into fall than to […]

Smoothness

Posted by on Aug 10, 2010 in Game Design, iPhone/iPad, Osmos | 5 Comments
Smoothness

Smoothness. If there was one aspect of Osmos that we were psychotically obsessed with during development, it was smoothness. Just like driving on freshly laid asphalt, skating on a rink just after the Zamboni has gone by, skiing through light untracked powder, gliding down a trail on a mountain bike with 10 inches of suspension, […]

Porting Osmos to Linux: A Post-Mortem (part 2/3)

Posted by on May 18, 2010 in Game Design, Linux, Love, Osmos | 45 Comments

Welcome to the second installment of our three-part Linux post-mortem. Part 1 lay the foundations for the article and where we’re coming from. Today’s post directly addresses the question “What worked and what didn’t?” with a set of ‘pros and cons’ that cropped up during the port. The final post will offer a more nuanced […]

Porting Osmos to Linux: A Post-Mortem (part 1/3)

Posted by on May 17, 2010 in Game Design, Linux, Love, Osmos | 26 Comments

A couple of weeks ago, we announced the release of Osmos on Linux. Even before I had finished the port, we had been invited by a few members of the Linux community to do a post-mortem on our experiences. We were asked, “What would have made the port easier?” It was pointed out to us […]

GDC Talk "Minimalist Game Design: Growing Osmos"

Posted by on Apr 1, 2010 in Game Design, Osmos | 2 Comments

Another GDC has come and gone. (sigh.) I could go on about it, and how great it was to see friends new and old, but that’s what Facebook is for. So without further ado, here are the slides from our Independent Game Summit talk on minimalist game design and Osmos. For those of you with […]

Thanks… and Interviews

Posted by on Sep 23, 2009 in Game Design, Love, Osmos | No Comments

Well, it’s been just over a month since we released Osmos, and what a ride it’s been so far! We just want to take a moment to thank everyone who’s gotten (and hopefully enjoyed!) the game, and in particular those who have helped spread the word — by mouth, email and blogs. We really appreciate […]

A snapshop of Dave’s life as an indie developer.

Posted by on Jul 28, 2009 in Game Design | No Comments

This is what work looks like for an indie game developer. The postman said, "Nice office setup ya' got here!"