Osmos, Updates, and Floating-Point Determinism

Posted by on May 8, 2017 in Dev, iPhone/iPad, Multiplayer, Osmos | 9 Comments
Osmos, Updates, and Floating-Point Determinism

We just released Osmos 2.4.0 on iOS – our first release in almost 4 years. Why the long hiatus? Was it because 2.3.1, our previous release, was perfect? No, though it was solid and stable, and we were happy with it. Rather, it was due to our reliance on “floating-point determinism” for multiplayer. And for […]

ᐊᑕᓇᕐᔪᐊᑦ (ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ)

Posted by on Jun 19, 2013 in Dev, iPhone/iPad, Love, Osmos | 6 Comments
ᐊᑕᓇᕐᔪᐊᑦ (ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ)

Last year, Ryan Oliver – a developer from Nunavut – reached out to us. While playing Osmos he had noticed an achievement we named “Atanarjuat”, earned for completing the game’s “Chase” stage. This was a nod and a reference to a wonderful Canadian film Atanarjuat: The Fast Runner, based on an ancient Inuit legend. (yup, […]

Osmos 2.3 for iOS

Posted by on Jun 19, 2013 in iPhone/iPad, Osmos | No Comments

Hey everyone, just a quick post about our latest iOS Osmos update. The main additions are: Multi-language support You can now play Osmos in German, French, Spanish, Italian, Simplified Chinese, Japanese, Russian, and… Inuktitut! The story behind the Inuktitut translation is an interesting one actually. Big thanks to Nicolas Simon (a Master’s student in translation […]

Osmos 2.2 for iOS

Posted by on Jan 17, 2013 in iPhone/iPad, Osmos | 2 Comments

Hey everyone, we’ve released Osmos version 2.2 on iOS! Here are the details:(note: for those of you on other platforms, you can see what we’re up to here.) iPhone 5 support Osmos now takes full advantage of the iPhone/iPod 5’s bigger screen! More motes, more zen. Game progress saved in iCloud Do you play Osmos […]

L337 Osmos

Posted by on Nov 5, 2012 in iPhone/iPad, Multiplayer, Osmos | 3 Comments

[Note: if all you want is to play some hardcore Osmos multiplayer games, feel free to skip this post and come straight to our new forum.] We’ve put a lot of work into Osmos multiplayer – about 3 man-years across 4 people – and (modesty aside) we’re really proud of it. Technically, we feel it’s […]

What we’re up to…

Posted by on Oct 29, 2012 in Android, Dev, iPhone/iPad, Linux, Multiplayer, Osmos | 10 Comments

Things have been fairly quiet on the Hemisphere blog recently. The last year saw us busy on: Osmos Multiplayer, which we released on iOS this Summer, and updated soon after with voice-chat. This is where we spent most (read, a lot!) of our time. The Android port, released at the beginning of the year. A […]

Introducing Osmos Multiplayer!

Posted by on Jul 19, 2012 in iPhone/iPad, Osmos | 33 Comments
Introducing Osmos Multiplayer!

Dear Motes, We’ve worked long and hard on this one, and are excited to announce a major addition to Osmos: multiplayer! This is a free update to the iOS versions of the game, and includes 6 distinct arenas in which players can play against each other — both locally and online — in a mote-eat-mote […]

iOS Wallpapers + Ringtone

Posted by on Jan 21, 2011 in iPhone/iPad, Love, Osmos | 4 Comments

For those of you that missed it, we “bundled” the iPhone version of Osmos with 5 other indie devs’ games during the holidays to raise money for charity. The result: together we raised $35,134.78 for Child’s Play! Needless to say we’re really pleased with this. During the sale, we put together some free shwag to […]

End-of-Year Awards & Voting

Posted by on Jan 20, 2011 in iPhone/iPad, Osmos | One Comment

A year ago, if someone had told us 2010 would be a “bigger” year for us and Osmos than 2009, we wouldn’t have believed them. Little did we know that the iOS version of Osmos would be such a success! Sure, we felt we had an amazing version of the game in our hands prior […]

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