Indie iPhone Holiday Sale!

Posted by on Dec 20, 2010 in iPhone/iPad, Love, Osmos | One Comment

‘Tis the season… to bundle wonderful indie games! A number of us have gathered together for an iPhone holiday sale in a similar spirit to the Humble Indie Bundle. Here’s the scoop: There are six games in the “bundle”, although each are sold separately on the App Store: Osmos, Canabalt, Eliss, Drop7, Solipskier and Spider. […]

The Russian

Posted by on Dec 18, 2010 in iPhone/iPad, Osmos | 30 Comments

Release day. A certain jubilant excitement was in the room. After months of work, we were finally submitting the iPad version of Osmos to the App Store! After a few short simple steps, the room would be filled with high-fives and the sound of caps being removed from bottles. We filled in the App Store […]

Apple’s iPad Game of the Year!

Posted by on Dec 11, 2010 in iPhone/iPad, Love, Osmos | 4 Comments
Apple’s iPad Game of the Year!

Wow, wow, and wow! Apple just announced their four prestigious apps of the year — and they’ve selected Osmos as iPad game of the year, 2010! What more can we say but… THANK YOU ALL!

Osmos update coming, including Game Center support

Posted by on Dec 9, 2010 in iPhone/iPad, Osmos | 4 Comments

Hey everyone! We’ve submitted a sweet Osmos iOS update (1.6.4) which should be available any day now. By popular demand, it contains: Game Center support! Skip a Level: Players will be able to skip up to three levels in Odyssey mode. If you’ve been having trouble with a specific level but want to continue the […]

Osmos for iPhone on sale – 66% off.

Posted by on Sep 29, 2010 in iPhone/iPad, Osmos | 2 Comments

Happy autumn fellow Osmos fans! It’s 2010, and in my home town a dollar buys you 8 minutes of a movie 3/4 of a candy bar 1 hour of your monthly apartment rent 1/3 of a cappuccino And now… Hours of blissful Osmos for iPhone entertainment Yes, this is the moment you’ve all been waiting […]

To be, or not to be… Universal

Posted by on Sep 7, 2010 in iPhone/iPad, Osmos | 7 Comments

When Apple first announced the iPad, including information on its App Store and Universal Apps, we began asking ourselves should we go “Universal”, or release two separate builds? This is a question that every iOS developer is faced with, and there are those on both sides of the fence, each with their own reasons. It […]

Free Osmos iPhone codes up for grabs on Facebook

Posted by on Sep 3, 2010 in iPhone/iPad, Osmos | No Comments

Crazy news everybody: we’ve got a ton of free copies of Osmos for the iPhone that we want to give away! Here’s how we’re going to do it: each day throughout the next week, we’ll be giving away a block of Osmos iPhone codes on the Osmos Facebook page! If you know anyone with an […]

Smoothness

Posted by on Aug 10, 2010 in Dev, iPhone/iPad, Osmos | 5 Comments
Smoothness

Smoothness. If there was one aspect of Osmos that we were psychotically obsessed with during development, it was smoothness. Just like driving on freshly laid asphalt, skating on a rink just after the Zamboni has gone by, skiing through light untracked powder, gliding down a trail on a mountain bike with 10 inches of suspension, […]

Osmos (for iPhone) Released

Posted by on Aug 4, 2010 in iPhone/iPad, Osmos | 10 Comments

Ah, the joys of the App Store: the iPhone version of Osmos is now available worldwide, and we didn’t even have to push a button to make it “live.” That said, we’ve done a lot of work leading up to this, and we’re excited! If the iPad version is a good indicator, we’re hoping it’ll […]

Osmos (for iPhone/Touch), coming August 5th

Posted by on Jul 30, 2010 in iPhone/iPad, Osmos | 13 Comments

It’s official: Osmos will be coming out on the iPad’s sexy little sister on August 5th! It will feature full Retina display and iOS 4.0 support, along with all the familiar features from the iPad version: addictive, physics-based gameplay, fluid multitouch controls, lush, flowing visuals, and a chill, ambient electronic soundtrack. It will be priced […]

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