<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Hemisphere Games</title>
	<atom:link href="http://www.hemispheregames.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hemispheregames.com</link>
	<description>Games for both sides of your brain.</description>
	<lastBuildDate>Sat, 18 May 2013 04:46:29 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Multiplayer Comes to Android!</title>
		<link>http://www.hemispheregames.com/2013/05/17/multiplayer-comes-to-android/</link>
		<comments>http://www.hemispheregames.com/2013/05/17/multiplayer-comes-to-android/#comments</comments>
		<pubDate>Sat, 18 May 2013 04:46:29 +0000</pubDate>
		<dc:creator>eddybox</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Multiplayer]]></category>

		<guid isPermaLink="false">http://www.hemispheregames.com/?p=3947</guid>
		<description><![CDATA[As promised, multiplayer Osmos has come to Android! This is a free update, and includes 6 distinct arenas in which players can play against each other &#8212; both locally and online &#8212; in a mote-eat-mote absorption-fest of skill and strategy. This update also includes many audio/visual improvements. Local play is supported over Wi-fi, and online [...]]]></description>
			<content:encoded><![CDATA[<p>As <a href="http://www.hemispheregames.com/2012/10/29/what-we%E2%80%99re-up-to/">promised</a>, multiplayer Osmos has come to Android!</p>
<p>This is a <b>free</b> update, and includes 6 distinct arenas in which players can play against each other &#8212; both locally and online &#8212; in a mote-eat-mote absorption-fest of skill and strategy. This update also includes many audio/visual improvements.<br />
<center><a href="/blog/images/mp_banner_blog.png"><img src="/blog/images/mp_banner_blog.jpg" alt="Multiplayer Osmos" title="Multiplayer Osmos"/></a><br />
</center></p>
<p>Local play is supported over Wi-fi, and online multiplayer is supported via Google Play&#8217;s new <a href="https://developers.google.com/games/services/">Game Services</a>! (Osmos launched simultaneously with Google&#8217;s announcement a couple days ago, so no one can accuse us of twiddling our thumbs! <img src='http://www.hemispheregames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> ) Players can share their achievements with their Google+ circles via this service as well.</p>
<p>Multiplayer details:
<ul>
<li>Play against your friends and enemies, locally or over the Internet.
<li>6 distinct Arenas: Ambient, Impasse, Solar, Warped Chaos, Epicycles, and introducing… <em>Antimatter Impasse</em>.
<li>18 new multiplayer achievements. (Along with a new single-player achievement.)
<li>Optional handicap system to keep competition friendly. Be kind to young motes. <img src='http://www.hemispheregames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</ul>
<p>So what are you waiting for? <a href="https://play.google.com/store/apps/details?id=com.hemispheregames.osmos">Go show</a> your friends who&#8217;s boss of the Blobiverse! We sincerely hope you enjoy it!</p>
<p>Many thanks to the fine folks at <a href="http://www.apportable.com/">Apportable</a> who did most of the &#8220;heavy lifting&#8221; in bringing multiplayer to Android. We couldn&#8217;t have done it without you! <3</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hemispheregames.com/2013/05/17/multiplayer-comes-to-android/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Osmos 2.2 for iOS</title>
		<link>http://www.hemispheregames.com/2013/01/17/osmos-2-2-for-ios/</link>
		<comments>http://www.hemispheregames.com/2013/01/17/osmos-2-2-for-ios/#comments</comments>
		<pubDate>Thu, 17 Jan 2013 21:53:46 +0000</pubDate>
		<dc:creator>eddybox</dc:creator>
				<category><![CDATA[iPhone/iPad]]></category>
		<category><![CDATA[Osmos]]></category>

		<guid isPermaLink="false">http://www.hemispheregames.com/?p=3910</guid>
		<description><![CDATA[Hey everyone, we&#8217;ve released Osmos version 2.2 on iOS! Here are the details:(note: for those of you on other platforms, you can see what we&#8217;re up to here.) iPhone 5 support Osmos now takes full advantage of the iPhone/iPod 5&#8242;s bigger screen! More motes, more zen. Game progress saved in iCloud Do you play Osmos [...]]]></description>
			<content:encoded><![CDATA[<p>Hey everyone, we&#8217;ve released Osmos version 2.2 on iOS! Here are the details:<br/><span style="font-size:10px">(note: for those of you on other platforms, you can see what we&#8217;re up to <a href="http://www.hemispheregames.com/2012/10/29/what-we%E2%80%99re-up-to/">here</a>.)</span></p>
<p><b>iPhone 5 support</b><br />
Osmos now takes full advantage of the iPhone/iPod 5&#8242;s bigger screen! More motes, more zen. </p>
<p><b>Game progress saved in iCloud</b><br />
Do you play Osmos on multiple devices, or have you migrated to a new phone or tablet? Well, your progress is now seamlessly propagated from device to device via the magic of the cloud! (Note: if you have a device with progress you want to propagate, you need to run Osmos 2.2 on it at least once to get that progress into the cloud.)</p>
<p><b>iPad &#8211; iPhone interplay</b><br />
iPad players can now send Game Center invitations to iPhone players, and vice versa. We&#8217;ve also merged achievements and progress across the two versions.</p>
<p><b>iOS 6 support + Facebook integration</b><br />
You can now give a multiplayer shout-out on your Facebook wall in addition to the existing Tweet button. We&#8217;ve added some other secret voodoo iOS 6 support under the hood as well.</p>
<p><b>In-Game News</b><br />
We&#8217;ve added a simple in-game news system that&#8217;ll allow us to let folks know about fun multiplayer events, tips and tricks, interesting news, etc.</p>
<p><b>Steps towards multiplayer rankings</b><br />
This is another &#8220;under the hood&#8221; feature. Nothing to show yet, but we&#8217;re now gathering all multiplayer session data on our server, which will allow us to authenticate tournament games, rank players in a more interesting fashion, etc. More to come on this topic in the future&#8230;</p>
<p>(Oh, and we&#8217;d greatly appreciate if you &#8220;refreshed&#8221; your review on the App Store. Reviews reset on every update, and we work hard on these things! <img src='http://www.hemispheregames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
<p>Thanks and happy Osmoting!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hemispheregames.com/2013/01/17/osmos-2-2-for-ios/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>L337 Osmos</title>
		<link>http://www.hemispheregames.com/2012/11/05/l337-osmos/</link>
		<comments>http://www.hemispheregames.com/2012/11/05/l337-osmos/#comments</comments>
		<pubDate>Mon, 05 Nov 2012 21:25:24 +0000</pubDate>
		<dc:creator>eddybox</dc:creator>
				<category><![CDATA[iPhone/iPad]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Osmos]]></category>

		<guid isPermaLink="false">http://www.hemispheregames.com/?p=3860</guid>
		<description><![CDATA[[Note: if all you want is to play some hardcore Osmos multiplayer games, feel free to skip this post and come straight to our new forum.] We&#8217;ve put a lot of work into Osmos multiplayer &#8211; about 3 man-years across 4 people &#8211; and (modesty aside) we’re really proud of it. Technically, we feel it’s [...]]]></description>
			<content:encoded><![CDATA[<p><em>[Note: if all you want is to play some hardcore Osmos multiplayer games, feel free to skip this post and come straight to our <a href="http://hemispheregames.com/forum/viewforum.php?f=16&#038;sid=19bd37016d1670818998a015bc33e804">new forum</a>.]</em></p>
<p>We&#8217;ve put a lot of work into Osmos multiplayer &#8211; about 3 man-years across 4 people &#8211; and (modesty aside) we’re really proud of it. Technically, we feel it’s a super smooth, polished experience. It also provides a really unique type of competitive play &#8211; highly skill-based &#8211; that rewards strategy and quick thinking, but <em>not necessarily</em> quick tapping. Individual matches last anywhere from a few seconds to perhaps a minute, and the player who plans the most rewarding route while optimizing their taps/propulsion will emerge the victor. We rarely play single player levels anymore (beyond testing), but when the multiplayer mode became solid, we had a blast playing each other.</p>
<p>But, as in any skill-based, multiplayer game, it’s way more fun and exciting to play against someone at your level. In particular, expert vs. expert play is awesome to both play and watch. Unfortunately, those kinds of games are hard to come by.</p>
<h1>High Level Play and iOS</h1>
<p>Top Starcraft players earn six-figure incomes. Thousands of fighting-game players and fans gather each year in Las Vegas for <a href="http://evo.shoryuken.com/">EVO</a>. More than 8 million people worldwide tuned in to watch the League of Legends finals two week ago. &#8220;E-sports&#8221; are big. But they haven’t really penetrated phone and tablet gaming. Infrastructure such as <a href="http://www.majorleaguegaming.com/">MLG</a> exists for PC and consoles, but not iOS nor Android. At least not yet.</p>
<p>Don’t get me wrong; there are a significant number of solid multiplayer games on iOS, and that number is growing. But it seems like the platform, or the tastes of its players, lean more towards turn-based multiplayer games (eg. Words with Friends, Ascension, Gasketball) and casual play. And maybe that makes sense in terms of the platform’s culture and affordances; most players are generally looking for bite-size gameplay &#8212; stuff that fits between the cracks. After all, serious gaming happens at your high-performance rig, with your big monitor(s), custom controllers, and comfortable chair&#8230; right?</p>
<p>Another aspect which shapes a platform is its infrastructure &#8212; in this context: Game Center (GC). GC is great in that it brings a ton of gamers together in a single social system, and allows developers to easily connect them via auto-matching and friend-invitations. But it’s lacking in terms of powerful matchmaking and player ranking. (For instance, there’s no way to lower a player’s score on a GC leaderboard.) As such, all the multiplayer games that use it (and there are many, including Infinity Blade, Fruit Ninja, SpellTower, Super Stickman Golf, MetalStorm, etc. etc.) are limited to “casual” play as well, in that expert players have a hard time finding each other.</p>
<p>There are exceptions. Some developers have built their own infrastructure: servers to host games, rank players, and provide ladder matchmaking. Such games include Street Fighter Volt, Outwitters, Battle Nations, and Magic the Gathering. One company in particular jumps out: Gameloft, who have created a cross-platform backend called Gameloft LIVE, and who seem to be going for the hardcore multiplayer market with games like Starfront Collision (StarCraft clone), Modern Combat (Call of Duty clone), N.O.V.A. (Halo clone), and many more. An interesting note is that a number of these games are getting targeted by hackers and cheaters, similar to what happens on PC. So is Game Center for that matter.</p>
<p>One more exception is of special interest to us: <a href="http://www.galcon.com/">Galcon</a>. This “minimalist” RTS has supported cross-platform (including iOS), ranked, secure online play for years now. (ie. without Game Center.) There’s even infrastructure and a community engaged in <a href="http://www.galcon.com/forums/33/41/">tournament play</a>. What blows our minds is it was all developed by one man: Phil Hassey. Inspirational stuff.</p>
<h1>Abs0rbed!</h1>
<p>Well, we don’t plan on building hack-proof tournament servers anytime soon, but we <em>would</em> like to spark some expert Osmos play and see what happens. How can we do this? Well, as a first step, we’d simply like to see who’s out there, and discover what high-level play actually looks like! We like to think we&#8217;re good at the game, but it would be a real eye-opener to have our asses handed to us. <img src='http://www.hemispheregames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So if you’re interested in playing some expert-level Osmos, come on over to the <a href="http://hemispheregames.com/forum/viewforum.php?f=16&#038;sid=19bd37016d1670818998a015bc33e804">new forum</a> we setup, where we’ll be chatting, arranging some informal (at least to begin with) “tournaments”, and brainstorming the future of Osmos Pro play!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hemispheregames.com/2012/11/05/l337-osmos/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>What we’re up to&#8230;</title>
		<link>http://www.hemispheregames.com/2012/10/29/what-we%e2%80%99re-up-to/</link>
		<comments>http://www.hemispheregames.com/2012/10/29/what-we%e2%80%99re-up-to/#comments</comments>
		<pubDate>Mon, 29 Oct 2012 22:28:03 +0000</pubDate>
		<dc:creator>eddybox</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[iPhone/iPad]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Osmos]]></category>

		<guid isPermaLink="false">http://www.hemispheregames.com/?p=3844</guid>
		<description><![CDATA[Things have been fairly quiet on the Hemisphere blog recently. The last year saw us busy on: Osmos Multiplayer, which we released on iOS this Summer, and updated soon after with voice-chat. This is where we spent most (read, a lot!) of our time. The Android port, released at the beginning of the year. A [...]]]></description>
			<content:encoded><![CDATA[<p>Things have been fairly quiet on the Hemisphere blog recently. The last year saw us busy on:</p>
<ul>
<li>Osmos Multiplayer, which we released on iOS this Summer, and updated soon after with voice-chat. This is where we spent most (read, <em>a lot</em>!) of our time.</li>
<li>The Android port, released at the beginning of the year.</li>
<li>A few other minor projects/updates, like iPad Retina, Game Center support for the Mac App Store, etc.</li>
</ul>
<p>Then, in August, Dave and his wife Mel had a beautiful baby girl. (Congrats, Dave! <img src='http://www.hemispheregames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ) And, finding myself more or less on my own for a while with nothing “on fire”, I decided to take things down a notch and enjoy the beautiful weather with family and friends.</p>
<p>But It’s now late October, fully into rainy shoulder season, and Dave and I are both back at it, planning what’s next for Hemisphere.</p>
<p>On one hand, we’re excited to be working on games besides Osmos, picking up some prototypes we had worked on between the cracks over the last 1.5 years, as well as hitting some new ideas we’ve been discussing. But at the same time we feel like there is some “undone” work on Osmos we plan on hitting over the next few months. Here’s our list, broken down by platform:</p>
<ul>
<li><b>Android</b>: we’re working with the fine folks at <a href="http://www.apportable.com">Apportable</a> to bring Osmos Multiplayer to Android tablets and handsets.</li>
<li><b>iOS</b>: We’re adding support for 4-inch (iPhone/iPod 5) screens and the iPad Mini. (It should just work “out of the box” on the Mini, but we’ll tweak the UI a bit, making the buttons and fonts a bit bigger.) We’re also adding support for iOS 6, including Facebook integration. Finally, we’re thinking of merging the iPad and iPhone versions into a single &#8220;group&#8221; so they can play multiplayer against each other through Game Center.</li>
<li><b>Linux</b>: we’re working with Valve to bring Osmos Linux to Steam.</li>
<li><b>Mac</b>: we just added Retina support to the version on our website, and will be updating the Mac App Store version with this soon as well.</li>
<li><b>Windows</b>: we’re looking at Windows 8, Surface, etc., but the reviews have been pretty bad! We’re wondering if it’s worth supporting them explicitly. (There’s already a Win 7 multitouch version available which hasn’t generated much interest.)</li>
</ul>
<p>Last but not least there’s some blogging we want to do, mainly on the subject of multiplayer.</p>
<ul>
<li>One subject we want to tackle is “expert play”; namely, how it’s difficult to connect with other strong players on iOS. As such, we’d like to spearhead an effort to get people playing in some high-calibre Osmos matches. More on this soon!</li>
<li>From a developer perspective, we learned a lot about creating a polished, real-time, multiplayer game on iOS. During development we found ourselves wishing there was more information on this subject on the web. So we plan to share some of our experiences in the hopes they can help other developers, both on technical aspects (Game Center, bluetooth, networking techniques for physics/simulation-heavy games) as well as some thoughts on design.</li>
</ul>
<p>And with that, it’s time to get back to it. We have plenty to do!! <img src='http://www.hemispheregames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.hemispheregames.com/2012/10/29/what-we%e2%80%99re-up-to/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Introducing Osmos Multiplayer!</title>
		<link>http://www.hemispheregames.com/2012/07/19/introducing-osmos-multiplayer/</link>
		<comments>http://www.hemispheregames.com/2012/07/19/introducing-osmos-multiplayer/#comments</comments>
		<pubDate>Thu, 19 Jul 2012 14:57:31 +0000</pubDate>
		<dc:creator>eddybox</dc:creator>
				<category><![CDATA[iPhone/iPad]]></category>
		<category><![CDATA[Osmos]]></category>

		<guid isPermaLink="false">http://www.hemispheregames.com/?p=3805</guid>
		<description><![CDATA[Dear Motes, We&#8217;ve worked long and hard on this one, and are excited to announce a major addition to Osmos: multiplayer! This is a free update to the iOS versions of the game, and includes 6 distinct arenas in which players can play against each other &#8212; both locally and online &#8212; in a mote-eat-mote [...]]]></description>
			<content:encoded><![CDATA[<p>Dear Motes,</p>
<p>We&#8217;ve worked <em>long and hard</em> on this one, and are excited to announce a major addition to Osmos: <b>multiplayer!</b></p>
<p>This is a <b>free</b> update to the iOS versions of the game, and includes 6 distinct arenas in which players can play against each other &#8212; both locally and online &#8212; in a mote-eat-mote absorption-fest of skill and strategy. This update also includes iPad Retina support, Twitter integration, and many more audio/visual improvements.<br />
<center><a href="/blog/images/mp_banner_blog.png"><img src="/blog/images/mp_banner_blog.jpg" alt="Multiplayer Osmos" title="Multiplayer Osmos"/></a><br />
</center></p>
<p>Multiplayer details:
<ul>
<li>Play against your friends and enemies, locally (via wi-fi or Bluetooth), or over the Internet.
<li>6 distinct Arenas: Ambient, Impasse, Solar, Warped Chaos, Epicycles, and introducing… <em>Antimatter Impasse</em>.
<li>iPad vs. iPhone play supported (for local games only).
<li>Optional handicap system to keep competition friendly. Be kind to young motes. <img src='http://www.hemispheregames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
</ul>
<p>So what are you waiting for?  Go show your friends who&#8217;s boss of the Blobiverse!</p>
<p><a href="http://itunes.apple.com/us/app/osmos-for-ipad/id379323382" title="Osmos for iPad">Get Osmos for iPad here.</a><br />
<a href="http://itunes.apple.com/us/app/osmos/id382991304" title="Osmos for iPad">Get Osmos for iPhone/iPodTouch here.</a></p>
<p>We sincerely hope you enjoy it.<br />
Eddy, on behalf of the Hemi team</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hemispheregames.com/2012/07/19/introducing-osmos-multiplayer/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>App switching and graceful music handling in iOS</title>
		<link>http://www.hemispheregames.com/2012/07/06/app-switching-and-graceful-music-handling-in-ios/</link>
		<comments>http://www.hemispheregames.com/2012/07/06/app-switching-and-graceful-music-handling-in-ios/#comments</comments>
		<pubDate>Fri, 06 Jul 2012 23:01:29 +0000</pubDate>
		<dc:creator>eddybox</dc:creator>
				<category><![CDATA[Dev]]></category>

		<guid isPermaLink="false">http://www.hemispheregames.com/?p=3750</guid>
		<description><![CDATA[We post few dev/technical pieces on our blog (I&#8217;d love to do more), but we ran into an issue recently that seems to plague many iOS apps on the store: Music not always playing on app resume. It&#8217;s not catastrophic when it happens &#8211; and can often be fixed by hitting the home button and [...]]]></description>
			<content:encoded><![CDATA[<p>We post few dev/technical pieces on our blog (I&#8217;d love to do more), but we ran into an issue recently that seems to plague many iOS apps on the store: Music not always playing on app resume. It&#8217;s not catastrophic when it happens &#8211; and can often be fixed by hitting the home button and trying again &#8211; but it is annoying.</p>
<p>It may be OpenAL related, but we&#8217;re not entirely sure to be honest. (Many more games use OpenAL than we thought at first. Apparently the list includes Angry Birds, Cut the Rope, Flight Control, Bumpy Road, Bit Pilot, Flower Garden, etc.) At first we thought we had a bug in Osmos, but on testing other apps we discovered it&#8217;s a fairly widespread issue.</p>
<p>To reproduce it, try switching back and forth (by double-tapping on the Home button) between the current store versions of Flight Control and Flower Garden. After a couple of swaps you&#8217;ll find that music in Flight Control often doesn&#8217;t resume.  Depending on which pair of apps you choose to test you&#8217;ll end up with slightly different results &#8212; like an extra-complex game of rock-paper-scissors. (Angry Birds Space has impeccable manners though. It always recovers gracefully, and any app that comes after recovers nicely as well. I knew there was a reason behind Rovio&#8217;s success!)</p>
<p>So what&#8217;s going on here? Well, on startup/resume most apps will check to see if other audio is playing (eg. music or a podcast in iTunes) via a call like <br/><code><br />
&nbsp;&nbsp;&nbsp;AudioSessionGetProperty(<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;kAudioSessionProperty_OtherAudioIsPlaying,<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#038;propertySize,<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#038;audioIsAlreadyPlaying);</code><br/><br />
If audioIsAlreadyPlaying turns out to be true, polite games will refrain from playing their own music. Sometimes, however, audioIsAlreadyPlaying appears to be true even when it shouldn&#8217;t be. Why? It seems to be a timing issue. (Warning: speculation.) It may be that the previous app hasn&#8217;t &#8220;finished&#8221; moving to the background when the new app takes over, giving the new app a temporarily misleading view of the situation.</p>
<p>The solution? (Thanks to Eric Johnson of <a href="http://www.semisecretsoftware.com/">Semi Secret Software</a> for this tip!) Keep re-polling the status of kAudioSessionProperty_OtherAudioIsPlaying every couple seconds after starting up. Trying a few times over the course of 10 seconds or so ought to do it! We did this for Osmos, and it&#8217;s recovering very reliably now.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hemispheregames.com/2012/07/06/app-switching-and-graceful-music-handling-in-ios/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Multiplayer is coming&#8230;</title>
		<link>http://www.hemispheregames.com/2012/06/25/multiplayer-is-coming/</link>
		<comments>http://www.hemispheregames.com/2012/06/25/multiplayer-is-coming/#comments</comments>
		<pubDate>Mon, 25 Jun 2012 17:23:12 +0000</pubDate>
		<dc:creator>eddybox</dc:creator>
				<category><![CDATA[iPhone/iPad]]></category>
		<category><![CDATA[Osmos]]></category>

		<guid isPermaLink="false">http://www.hemispheregames.com/?p=3745</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><center><br />
<img src="/blog/images/Multiplayer_Poster.jpg" alt="Wanted, Dead or Alive" title="Wanted, Dead or Alive"/><br />
</center></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hemispheregames.com/2012/06/25/multiplayer-is-coming/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Humble Android Bundle</title>
		<link>http://www.hemispheregames.com/2012/01/31/humble-android-bundle/</link>
		<comments>http://www.hemispheregames.com/2012/01/31/humble-android-bundle/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 18:24:30 +0000</pubDate>
		<dc:creator>eddybox</dc:creator>
				<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://www.hemispheregames.com/?p=3692</guid>
		<description><![CDATA[Some of our Android fans may remember us mysteriously mentioning that there&#8217;s &#8220;more good news coming!&#8221; Well, the good news has landed, and she&#8217;s a beauty: a Humble Bundle dedicated to Android! (Though Win/Mac/Linux is included of course.) We&#8217;d also like to thank Mat Jarvis (aka High Skies) for allowing us to include his Sounds [...]]]></description>
			<content:encoded><![CDATA[<table>
<tr>
<td><img width=200 src="/blog/images/HIB_android_phone.png"></td>
<td>Some of our Android fans may remember us mysteriously mentioning that there&#8217;s &#8220;more good news coming!&#8221; Well, the good news has landed, and she&#8217;s a beauty: a Humble Bundle <em>dedicated to Android</em>! (Though Win/Mac/Linux is included of course.)<br />
<br/></p>
<p><iframe scrolling='no' frameBorder='0' style="border:none;" src="http://www.humblebundle.com/_widget/html" width="410" height="150"></iframe><br />
We&#8217;d also like to thank Mat Jarvis (aka High Skies) for allowing us to include his <a href="http://microscopics.co.uk/electronic_music.html#sounds_of_earth">Sounds of Earth</a> mini-album in the bundle!</p>
<p>I don&#8217;t think we really need to say more &#8212; other than <b>go get that</b> <a href="http://www.humblebundle.com/">Android Bundle</a> &#8212; and rejoice! <img src='http://www.hemispheregames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </td>
</tr>
</table>
]]></content:encoded>
			<wfw:commentRss>http://www.hemispheregames.com/2012/01/31/humble-android-bundle/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Osmos now available on Android</title>
		<link>http://www.hemispheregames.com/2012/01/17/osmos-now-available-on-android/</link>
		<comments>http://www.hemispheregames.com/2012/01/17/osmos-now-available-on-android/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 21:30:13 +0000</pubDate>
		<dc:creator>Meal Worms</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Osmos]]></category>

		<guid isPermaLink="false">http://www.hemispheregames.com/?p=3584</guid>
		<description><![CDATA[We&#8217;re delighted to announce the Android version of Osmos is now available on the Android Market! &#8220;Must &#8212; consume &#8212; all &#8212; motes!&#8221;This lil&#8217; guy is already in the Osmos spirit. To celebrate the launch, Osmos on Android is 40% off ($2.99) for the first week! Get the full version here. Get the demo version [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re delighted to announce the Android version of Osmos is now available on the Android Market!</p>
<table>
<tr>
<td rowspan=2 width=300>
<center><img src="/blog/wp-content/uploads/2012/01/Android_eating_mote.jpg" alt="Android_eating_mote" title="ipadosmos2001" width="300" height="300" class="alignnone size-full wp-image-2473" /><br />
<em><sup><br/><center>&#8220;Must &#8212; consume &#8212; all &#8212; motes!&#8221;<br/>This lil&#8217; guy is already in the Osmos spirit.</center></sup></em>
</td>
<td valign="top">
<p>To celebrate the launch, Osmos on Android is <b>40% off ($2.99)</b> for the first week!<br/></p>
<p><a href="https://market.android.com/details?id=com.hemispheregames.osmos">Get the full version here.</a><br/></p>
<p><a href="https://market.android.com/details?id=com.hemispheregames.osmosdemo">Get the demo version here.</a><br/></p>
<p>Osmos runs on all Android tablets and most modern phones running Android 2.2 (Froyo) or later.  Don&#8217;t worry: if your device doesn&#8217;t meet these requirements, you shouldn&#8217;t be able to purchase Osmos on the Market.  There are lots of different Android devices out there; please feel free to <a href="http://www.apportable.com/apps/Osmos">let us know</a> how the game is running for you!<br/></p>
</td>
</tr>
</table>
<p><br/></p>
<p>Big thank you and congratulations to the fine team at <a href="http://www.apportable.com/">Apportable</a> for their hard work on the port.  They&#8217;ve done a fabulous job, and we&#8217;re so pleased Osmos can now be enjoyed on Android devices.</p>
<p>Thank you also to all the fans of Osmos, and to the Android supporters who have cheered us on during the port.  Stay tuned for an upcoming series of Android-related blog posts covering Apportable&#8217;s tech and our experiences with the port and Android ecosystem.</p>
<p>&#8216;Droids: commence Osmoting! <img src='http://www.hemispheregames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.hemispheregames.com/2012/01/17/osmos-now-available-on-android/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Osmos coming to Android on Tuesday, January 17</title>
		<link>http://www.hemispheregames.com/2012/01/10/osmos-coming-to-android-on-tuesday-january-17/</link>
		<comments>http://www.hemispheregames.com/2012/01/10/osmos-coming-to-android-on-tuesday-january-17/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 23:43:29 +0000</pubDate>
		<dc:creator>Meal Worms</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Osmos]]></category>

		<guid isPermaLink="false">http://www.hemispheregames.com/?p=3433</guid>
		<description><![CDATA[Some weren&#8217;t sure they&#8217;d live to see the day&#8230; Android lovers have been chomping at the bit to see Osmos in their hands, and thankfully the long wait is nearly over. Osmos will land in Android-land on Tuesday, January 17 &#8212; &#8216;droids everywhere rejoice! The fine folks at Apportable have been doing the heavy-lifting on [...]]]></description>
			<content:encoded><![CDATA[<p>Some weren&#8217;t sure they&#8217;d live to see the day&#8230; <img src='http://www.hemispheregames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Android lovers have been chomping at the bit to see Osmos in their hands, and thankfully the long wait is nearly over.  Osmos will land in Android-land on <strong>Tuesday, January 17</strong> &#8212; &#8216;droids everywhere rejoice!</p>
<p>The fine folks at <a href="http://www.apportable.com/" title="Apportable">Apportable</a> have been doing the heavy-lifting on the port, and Osmos runs on <strong>all Android tablets and most modern phones running Android 2.2 (Froyo)</strong> or later.</p>
<p>The multiple-award-winning Osmos will appear for sale on the <strong>Android Market for $4.99</strong> and will be available in a single universal &#8220;HD&#8221; version supporting all devices at their native resolution.</p>
<p>Stay tuned&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hemispheregames.com/2012/01/10/osmos-coming-to-android-on-tuesday-january-17/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>
