Search found 5 matches

by dee
Fri Jun 11, 2010 2:02 am
Forum: Osmos PC (Win/Mac/Linux)
Topic: Forever, tips for high levels
Replies: 0
Views: 8000

Forever, tips for high levels

Just few tips for those who like forever levels - Game randomly crashes in high levels; i think i noticed it around level 60. Tweaking settings did not help, but as i often swap graphics cards and install graphics drivers to test my programs, i noticed that crash frequency dropped from nearly unplay...
by dee
Tue Feb 02, 2010 12:44 am
Forum: Osmos PC (Win/Mac/Linux)
Topic: The Ferax
Replies: 19
Views: 21357

Re: The Ferax

Ok, sorry for suspecting you, GL path looks very clean :) Now only CPU with faster 1thread execution will help...hmm, I wonder whether your AI can be parallelized ;)

Code: Select all

#pragma omp parallel for
for(each ferax) ai_move();
by dee
Sun Jan 31, 2010 9:08 am
Forum: Osmos PC (Win/Mac/Linux)
Topic: The Ferax
Replies: 19
Views: 21357

Re: The Ferax

Hi, I tested version 1.6. It starts at the same speed, 2fps with 159 feraxes. Directx mode starts at 1fps. I can't explain it without thinking that game issues several draw calls per sphere, something like for(each sphere) { bind texture1; glBegin(); render one quad glEnd(); bind texture2; glBegin()...
by dee
Wed Nov 11, 2009 2:55 am
Forum: Osmos PC (Win/Mac/Linux)
Topic: The Ferax
Replies: 19
Views: 21357

Re: The Ferax

Hi Dave, low details did not help, fps on my machine depends on game speed (slowing down helps) and number of objects on screen (zooming out makes it slower, eating objects makes it faster). Deadly ecosystem forever 101 starts at 3fps, 4-5 after decreasing game speed, but it's still playable and coo...
by dee
Mon Nov 02, 2009 4:10 pm
Forum: Osmos PC (Win/Mac/Linux)
Topic: The Ferax
Replies: 19
Views: 21357

Re: The Ferax

deadly ecosystem forever 62, movement becomes choppy, I think AI needs roughly 100ms to calculate one frame
trick is to get mass quickly, then accelerate into clusters of feraxes :)

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