Is every level beatable?

Feedback and support for the iOS (iPad/iPhone/iPod Touch) versions of Osmos
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Is every level beatable?

Postby felixturner » Thu Jul 15, 2010 10:42 pm

Loving the iPad version. The touch controls are beautifully done. One question - is every level in arcade mode beatable? Since they are randomly generated I'm guessing not.

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Re: Is every level beatable?

Postby curmudgeonlybumbly » Fri Jul 16, 2010 12:11 pm

As you say, given the random generation, we can't guarantee that every level is beatable. The most likely levels which might quickly degrade are the Repulsor levels, as the forces can quickly glom up all the matter before you've had a chance to blink. But, if you time warp down to slow motion right at the start, I think you'll find that with enough effort every level can be beaten. Good luck!

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Re: Is every level beatable?

Postby eddybox » Sat Jul 17, 2010 9:48 am

I have yet to play a level I couldn't beat, and I played *a lot* of randomized versions of *every* level. That doesn't mean they're easy, and it certainly isn't a rigorous proof, but I believe they're pretty much all possible.


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