Feedback and support for the iOS (iPad/iPhone/iPod Touch) versions of Osmos
3 posts • Page 1 of 1
As you say, given the random generation, we can't guarantee that every level is beatable. The most likely levels which might quickly degrade are the Repulsor levels, as the forces can quickly glom up all the matter before you've had a chance to blink. But, if you time warp down to slow motion right at the start, I think you'll find that with enough effort every level can be beaten. Good luck!
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I have yet to play a level I couldn't beat, and I played *a lot* of randomized versions of *every* level. That doesn't mean they're easy, and it certainly isn't a rigorous proof, but I believe they're pretty much all possible.
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