Why no universal app?
Posted: Tue Aug 10, 2010 4:01 am
I've noticed many developers are creating two versions of their games like Hemisphere has. One for the iPhone/iPod touch (henceforth just iPhone), and an "HD" version for the iPad. Unfortunately, this means users that have both devices will have to buy the game twice. I understand that more work has to be done to make the game compatible with both devices, but is it really worth creating two versions of a game that must be purchased separately?
I bought Osmos for the iPad before the iPhone version was released. I thought I might get lucky, and my purchase would include the iPhone version some time down the road through a universal app. Yes, I know $3 isn't that much money, but I don't like paying for something I already own.
Just an idea: I think a fair compromise would be to make the iPad version of the app universal. That way if someone wants to get both versions of the game, they only need to spend a little more money above the iPhone-only price. The only loss of sales would be from the small portion of the market that owns both the iPad and the iPhone. I don't know how easy it would be to maintain the iPhone portion of the universal app and the iPhone-only version for the developers. If it's not too difficult, this would make a lot of customers including myself very happy
My apologies for the long-winded complaint. Thanks for reading.
I love the game by the way. Keep up the good work guys.
I bought Osmos for the iPad before the iPhone version was released. I thought I might get lucky, and my purchase would include the iPhone version some time down the road through a universal app. Yes, I know $3 isn't that much money, but I don't like paying for something I already own.
Just an idea: I think a fair compromise would be to make the iPad version of the app universal. That way if someone wants to get both versions of the game, they only need to spend a little more money above the iPhone-only price. The only loss of sales would be from the small portion of the market that owns both the iPad and the iPhone. I don't know how easy it would be to maintain the iPhone portion of the universal app and the iPhone-only version for the developers. If it's not too difficult, this would make a lot of customers including myself very happy
My apologies for the long-winded complaint. Thanks for reading.
I love the game by the way. Keep up the good work guys.