Re: Multiplayer!
Posted: Mon Mar 01, 2010 2:52 pm
Also, Windows XP supports at least four Xbox 360 controllers via DirectInput, and possibly up to sixteen via
the old joy* API functions. I'd imagine that the newer Windows/DX versions support at least that many
controllers, and they are very easy to interface with, so controls for a multiplayer via this method would
be quite easy to code. Also, in the local second-hand shops here in Leeds, Xbox 360 controllers are £5 to
£20 (~10 to ~35 USD), so the multiplayer setup for this would be quite cheap. It may also ease porting
of Osmos to the 360.
the old joy* API functions. I'd imagine that the newer Windows/DX versions support at least that many
controllers, and they are very easy to interface with, so controls for a multiplayer via this method would
be quite easy to code. Also, in the local second-hand shops here in Leeds, Xbox 360 controllers are £5 to
£20 (~10 to ~35 USD), so the multiplayer setup for this would be quite cheap. It may also ease porting
of Osmos to the 360.