llesna wrote:Hello
This game has great potential, but I feel the demo really tricked me into buying the real game on a false premise of sensible difficulty.
There's simply very little difficulty curve. It goes from tutorial to a bit of work to ultra-hardcore-legendary-pro-gamer difficulty. Zen Attractors is so difficult, there are countless posts about it across the net! Not everyone has countless hours to spend trying to do and redo the levels until they master it, perhaps just via a bit of luck. The difficulty actually counteracts the chill of the game entirely: the two are polar opposites.
Well, the problem is with Zen Attractors that you have to pay attention to gravity fields and movement of Attractors to be able to react in a proper manner.
There's nothing wrong with the difficulty curve. Most people think it's just simple moving of your mote around will get the job done. In most levels it will, but in Zen Attractors that simply isn't enough. For example, lot of people are complaining about "Epicycles". I wonder why is that, when Epicycles is, in fact , one of my favorite levels.
It takes thinking, not reacting. Only trouble I've had with is "Epicycles Forever", where you have to do 3 levels of "Epicycles" starting with a very small mote.
But after some time attempting, I passed it. In "Epicycles" there are 4 motes' gravity fields that affect your motion, and they all go in circles, how wonderful
.
All you have to do is consume central, largest Attractor and 3 of the rest will just stray away (without central Attractor holding them with it's gravity field) into the barrier, and you win.
Or consume external Attractor, and just position yourself in 1 place without many movements, speed up the time, and the rest of the Attractors will circle around until they reach you, then, will very little motion, central Attractor will pull you in, and you win.
The trick with hard levels is TIME. Most people don't make small motions, but big one, expelling too much of their matter.
You have to make LITTLE moves, and SPEED UP the time. That's why that control is added in Osmos. There's even a tip that says that.
All in all, Osmos is, in my opinion, great game with excellent levels and very satisfying difficulty level (for my taste).
If it was easier than this, it would probably never grow on me the way it has now.