llesna wrote: If you're playing a game you cannot win, most people will eventually get frustrated and give up. That's why games have different difficulty settings. Perhaps the first time you can only complete a game on easy, but by playing the game and winning, you'll garner experience which you can use to move into the normal difficulty mode, then difficult, then legendary.
Kind regards
Very well put. Take a look at the game CUBIS2.
Most of the levels are really easy,but in each set of levels there will be one or two hard ones. These hard ones take two or three tries to complete. Once you figure them out,they are a breeze.
Once you have finished the entire set of levels,you have an impressive score and the game starts again,just a tad faster. In
One day I spent most of a Saturday playing the game and ended up with a score of 30 million. At that point,I stopped playing
as I'd reached my goal and I was moving to Linux.
So there is a line between making something too easy and so difficult players give up in frustration. I feel CUBIS gets it right for it's really relaxing, not insanely difficult and it's fun.
World Of Goo also has a nice mix of hard and easy levels,plus a sandbox level for goofing around to your heart's content. Perhaps Osmoses could also have a petri dish,the equivalent of a sandbox where the player can do all kinds of interesting things and have special controls in just the petri dish for doing amusing and entertaining things.
I've played the demo and it just rocks...I'm also SO GLAD you have ported to Linux.
There are millions of frustrate Linux users out there who want to play some game.
Thanks for remembering us.