Forever, tips for high levels

Feedback and support for the PC version of Osmos
dee
Posts: 5
Joined: Mon Nov 02, 2009 3:39 pm

Forever, tips for high levels

Postby dee » Fri Jun 11, 2010 2:02 am

Just few tips for those who like forever levels

- Game randomly crashes in high levels; i think i noticed it around level 60. Tweaking settings did not help, but as i often swap graphics cards and install graphics drivers to test my programs, i noticed that crash frequency dropped from nearly unplayable to nearly stable with my current setup. So if you have the same problem, changing graphics card/driver may help..not fix it, but make it good enough.

- Fps drops with number of sprites and AI instances. Quality setting has nearly no effect in high levels, but opengl is 2x faster than direct3d. Future looked bleak, but light at the end of tunnel appeared around deadly ecosystem forever 150, sprites started to disappear and fps stabilized at 2. It's still 2 in level 200. Game seems to have limit on number of game elements, anything above limit is deleted.

- Apparently forever goes on forever, after 300 levels total, with fps and crashing stabilized, I don't see any physical limit.

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