One little bug and a whole lot of curious questions...
Posted: Wed Aug 04, 2010 4:06 pm
Well first of all, i absolutely love this game (especially the parts heavily employing orbital maneuvers, i'm studying aerospace computer scienece ).
So i have noticed a little bug in the German localized version (and probably a whole lot of other localized versions as well):
When you get really small and are about to lose, it says: "Das sieht nicht gut aus, [Alt+R] zum neustarten", english: "Not looking good, [Alt+R] to restart", but in the German version of the game [Alt+N] is the key combination that will restart the level. This bug has probably caused some confusion amongst German players. You should check other localized versions as well.
Now to the questions I hope i'll get a answer to all of them from some developer
First of all there has been a feature request thread (viewtopic.php?f=8&t=164) with a lot of creative ideas, especially i'm talking about the multiplayer, the level editor (a GUI-based editor would of course be great, but i'd be very happy about a simple XML import button as well) and some kind of online high-score board (take a look at the CreeperWorld high score model, should be done in about two hours of PHP and game coding).
Unfortunately, this thread hasn't been replied to for 8 month now, therefore i want to ask you directly: Are you still actively developing Osmos? Are you planning to implement any new features? You could at least do that high score thing (who takes the least time to finish the level)...
Just to let you know: A multiplayer would be so awesome i'd probably buy the game an additional two times
Now to the more technical questions:
I'm planning to write (actually i've already started) a 2D game on my own, and the physics part is doing pretty well so far, but i've not yet managed to find a good, cross-platform capable OpenGL 2D graphics engine that will run on acceptable performance, so it would just be awesome if someone could tell me what code base/libraries Osmos is running on. Because it runs. Absolutely great.
And: Don't worry, i'm not planning to rival with you...
I've also some questions on the AI opponents:
In which ways is a, let's say, Ferax, superior to a Ovarium? Is it really more "intelligent" or is it basically the same brain, attatched to a physically superior body (like higher fuel emission velocity)?
Would a Ferax be, brain-sided, theoretically capable of handling a level like Epicycles 3? Is it capable of handling Attractors at all?
And finally:
Did you "cheat" at any of the force levels?
I'm especially talking about Epicycles 3.
Is this really a fully working multi-body simulation where all 4 attractors are attracting each other and the other motes via F=MG/r² or are you making simplifications (like, the central attractor is not being attracted by the others)? In that case, the whole system would be instable, the attractors will get catapulted out of the system and leave the central attractor with a non-zero impulse, therefore moving the whole system out of the board... (after several hours to days of waiting of course). The level would, in this case, be not the hardest but the easyest of all
Well i guess i'll run it overnight and post the results tomorrow
Thanks for patiently reading (and hopefully answering) all of my questions.
Michael
So i have noticed a little bug in the German localized version (and probably a whole lot of other localized versions as well):
When you get really small and are about to lose, it says: "Das sieht nicht gut aus, [Alt+R] zum neustarten", english: "Not looking good, [Alt+R] to restart", but in the German version of the game [Alt+N] is the key combination that will restart the level. This bug has probably caused some confusion amongst German players. You should check other localized versions as well.
Now to the questions I hope i'll get a answer to all of them from some developer
First of all there has been a feature request thread (viewtopic.php?f=8&t=164) with a lot of creative ideas, especially i'm talking about the multiplayer, the level editor (a GUI-based editor would of course be great, but i'd be very happy about a simple XML import button as well) and some kind of online high-score board (take a look at the CreeperWorld high score model, should be done in about two hours of PHP and game coding).
Unfortunately, this thread hasn't been replied to for 8 month now, therefore i want to ask you directly: Are you still actively developing Osmos? Are you planning to implement any new features? You could at least do that high score thing (who takes the least time to finish the level)...
Just to let you know: A multiplayer would be so awesome i'd probably buy the game an additional two times
Now to the more technical questions:
I'm planning to write (actually i've already started) a 2D game on my own, and the physics part is doing pretty well so far, but i've not yet managed to find a good, cross-platform capable OpenGL 2D graphics engine that will run on acceptable performance, so it would just be awesome if someone could tell me what code base/libraries Osmos is running on. Because it runs. Absolutely great.
And: Don't worry, i'm not planning to rival with you...
I've also some questions on the AI opponents:
In which ways is a, let's say, Ferax, superior to a Ovarium? Is it really more "intelligent" or is it basically the same brain, attatched to a physically superior body (like higher fuel emission velocity)?
Would a Ferax be, brain-sided, theoretically capable of handling a level like Epicycles 3? Is it capable of handling Attractors at all?
And finally:
Did you "cheat" at any of the force levels?
I'm especially talking about Epicycles 3.
Is this really a fully working multi-body simulation where all 4 attractors are attracting each other and the other motes via F=MG/r² or are you making simplifications (like, the central attractor is not being attracted by the others)? In that case, the whole system would be instable, the attractors will get catapulted out of the system and leave the central attractor with a non-zero impulse, therefore moving the whole system out of the board... (after several hours to days of waiting of course). The level would, in this case, be not the hardest but the easyest of all
Well i guess i'll run it overnight and post the results tomorrow
Thanks for patiently reading (and hopefully answering) all of my questions.
Michael