Area or volume?
Posted: Tue Nov 16, 2010 5:45 am
I have some questions:
1. Are motes 2D creatures or 3D? For example, when 2 motes of the same radius join, do the product have <square root of 2> times bigger radius or <cube root of 2> times bigger radius? Or maybe the power is different from 2 or 3?
2. Thanks to observations I collected some data about forces, but I still lack of some knowledge:
Warped Chaos:
Attractor - attractor: force is dual, negative, equal(?) and opposite , proportional to mass1*mass2/(r1*r2) like gravity in game?
Attractor - our mote: force is dual, equal(?) and opposite
Attractor - other mote: no idea
Epicycles:
Central attractor - side attractor: force is not dual
Side attractor - side attractor - zero?
Attractor - mote: force is not dual
As one might notive, some reactions aren't dual as it is said in intro ("For every action, there is an equal and opposite reacion" (Isaac Newton)). If it goes for me, I do not criticize it, as i think that gameplay is the most important. Realism should work for gameplay not the opposite way.
1. Are motes 2D creatures or 3D? For example, when 2 motes of the same radius join, do the product have <square root of 2> times bigger radius or <cube root of 2> times bigger radius? Or maybe the power is different from 2 or 3?
2. Thanks to observations I collected some data about forces, but I still lack of some knowledge:
Warped Chaos:
Attractor - attractor: force is dual, negative, equal(?) and opposite , proportional to mass1*mass2/(r1*r2) like gravity in game?
Attractor - our mote: force is dual, equal(?) and opposite
Attractor - other mote: no idea
Epicycles:
Central attractor - side attractor: force is not dual
Side attractor - side attractor - zero?
Attractor - mote: force is not dual
As one might notive, some reactions aren't dual as it is said in intro ("For every action, there is an equal and opposite reacion" (Isaac Newton)). If it goes for me, I do not criticize it, as i think that gameplay is the most important. Realism should work for gameplay not the opposite way.