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Why Hemisphere Games needs to wake up...

Posted: Tue Nov 30, 2010 3:20 pm
by 9Nick
A hemisphere games developer states:

Meal Worms wrote:Hi joelbitar,

Thanks for your post. We've had our eye on the Android for some time now, but there some 'gotchas' on the platform that make a port tough to pull off. The biggest challenge is the input scheme -- many devices don't support multitouch, without which Osmos would be tough to play on a handheld. So, we'd like to make Osmos happen on Android, but it's not a clear win yet.

Cheers!
Dave


I replied with:



I'm sorry. Dave, you're sitting on a pot of gold and you're refusing to stand up.

Android Market share has surpassed iOS market share in both size and growth rate. Why are you stalling?

About the multi-touch gotcha: look at the business trend.. By the end of this year and into Q1 2011, 95% of all Android OS users will own a multi-touch supported Android phone..
Simply warn that for the 5% of non-multi-touch phone owners, the product will not be usable. End of story.

Sell for $4.99 gain the massive profit influx for supporting 2 massive markets.. I'm not sure what the stall factor is here.
http://bits.blogs.nytimes.com/2010/11/1 ... oid&st=cse

Thanks for reading..

Posted here: viewtopic.php?f=3&t=495

Re: Why Hemisphere Games needs to wake up...

Posted: Tue Nov 30, 2010 3:28 pm
by 9Nick
$5 times 1 million+ users over 2 years = $5,000,000

What the hell? Port the damn game.