Re: Wacky bug on Linux Version
Posted: Mon Feb 28, 2011 3:16 pm
The game runs perfect (with sounds) unless I attempt to change the volume or screen brightness while in game. I just set those before I play.
How is adjusting screen brightness related to sound drivers? With no sound game still crashes when turning volume up or adjusting brightness.
Should make a point. Osmos is a blast and I enjoy playing. Just thought you guys would like to know about any weird behaviors.
Terminal info from: 'Osmos nosound' command:
Log opened on Mon Feb 28 17:13:23 2011
Commandline: ./Osmos.bin32 nosound
Preinitializing game: HEMI version 1.6.1 1568
Localization: using language "en"
Localization: loaded Osmos-en.loc
Arch: Intel(R) Core(TM)2 CPU T5500 @ 1.66GHz
OS: Linux 2.6.32-21-generic (#32-Ubuntu SMP Fri Apr 16 08:10:02 UTC 2010)
Not using sound
Showing splash
Using fullscreen mode: 1440 x 900
Not using vsync
Initializing GLRenderDevice...
OpenGL version: 2.1.2 NVIDIA 195.36.24
Initializing game
Initializing GLRenderer...
Loading textures
Loading fonts
Backed up stats to Stats/Backup/Osmos_0018.sta
Segmentation fault
How is adjusting screen brightness related to sound drivers? With no sound game still crashes when turning volume up or adjusting brightness.
Should make a point. Osmos is a blast and I enjoy playing. Just thought you guys would like to know about any weird behaviors.
Terminal info from: 'Osmos nosound' command:
Log opened on Mon Feb 28 17:13:23 2011
Commandline: ./Osmos.bin32 nosound
Preinitializing game: HEMI version 1.6.1 1568
Localization: using language "en"
Localization: loaded Osmos-en.loc
Arch: Intel(R) Core(TM)2 CPU T5500 @ 1.66GHz
OS: Linux 2.6.32-21-generic (#32-Ubuntu SMP Fri Apr 16 08:10:02 UTC 2010)
Not using sound
Showing splash
Using fullscreen mode: 1440 x 900
Not using vsync
Initializing GLRenderDevice...
OpenGL version: 2.1.2 NVIDIA 195.36.24
Initializing game
Initializing GLRenderer...
Loading textures
Loading fonts
Backed up stats to Stats/Backup/Osmos_0018.sta
Segmentation fault