thin bounding boxes on every object in game

Feedback and support for the PC version of Osmos
bmn
Posts: 10
Joined: Tue Aug 18, 2009 11:37 am

thin bounding boxes on every object in game

Postby bmn » Fri Apr 20, 2012 12:27 am

See screenshot (http://image.bayimg.com/aaogpaadc.jpg).

Debian wheezy, Intel(R) Sandybridge Desktop (GT2),
xserver-xorg-video-intel 2:2.18.0-2

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Meal Worms
Posts: 624
Joined: Wed Apr 22, 2009 12:22 pm
Location: Toronto, Ontario, Canada
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Re: thin bounding boxes on every object in game

Postby Meal Worms » Thu Apr 26, 2012 1:44 am

Hi bmn,

Unfortunately I can't view your screenshot (403 -- Forbidden), but what you're describing sounds like a video driver bug. Can you please verify you have the latest drivers for your graphics card and motherboard?

Thanks,
Dave

bmn
Posts: 10
Joined: Tue Aug 18, 2009 11:37 am

Re: thin bounding boxes on every object in game

Postby bmn » Tue May 01, 2012 4:49 am

Oops. Looks like they're checking referref. Proper link: Java Decompiler

> sounds like a video driver bug
Totally agree with you.
I'd report this to xserver-xorg-video-intel developers if I could translate it to their language (probably something like "off-by-one error causes texture blits to show 1px border on OpenGl 2.1 mode" or so). Alas, this will require test program that will prove that the problem is on their end and it's hard to write one without Osmos source code :-(

> Can you please verify you have the latest drivers for your graphics card and motherboard?
I'll try it.


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