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thin bounding boxes on every object in game

Posted: Fri Apr 20, 2012 12:27 am
by bmn
See screenshot (http://image.bayimg.com/aaogpaadc.jpg).

Debian wheezy, Intel(R) Sandybridge Desktop (GT2),
xserver-xorg-video-intel 2:2.18.0-2

Re: thin bounding boxes on every object in game

Posted: Thu Apr 26, 2012 1:44 am
by Meal Worms
Hi bmn,

Unfortunately I can't view your screenshot (403 -- Forbidden), but what you're describing sounds like a video driver bug. Can you please verify you have the latest drivers for your graphics card and motherboard?

Thanks,
Dave

Re: thin bounding boxes on every object in game

Posted: Tue May 01, 2012 4:49 am
by bmn
Oops. Looks like they're checking referref. Proper link: Java Decompiler

> sounds like a video driver bug
Totally agree with you.
I'd report this to xserver-xorg-video-intel developers if I could translate it to their language (probably something like "off-by-one error causes texture blits to show 1px border on OpenGl 2.1 mode" or so). Alas, this will require test program that will prove that the problem is on their end and it's hard to write one without Osmos source code :-(

> Can you please verify you have the latest drivers for your graphics card and motherboard?
I'll try it.