USD! USD! A Kickstarter Request

Posted by on Feb 10, 2015 in Dev, Karmaka, Kickstarter | 11 Comments

We plan on running a Kickstarter campaign soon for a game in development. We also live in Canada. That means our pledge prices will all be listed in CAD (Canadian Dollars) rather than USD. Creators in the UK, Australia, and New Zealand are similarly bound to their country’s currencies. Let’s face it: the majority of […]

Tabletop Resources for Videogame Developers

Posted by on Feb 2, 2015 in Dev, Karmaka | 2 Comments

Dave and I are relatively old hands in the videogame industry. Between AAA and indie projects we’ve each been at it for over 10 years. But, aside from some hobbyist design, neither of us knew much about the tabletop game industry until we got serious about publishing Karmaka. Over the last 6 months we’ve done […]

New Game Announcement: Karmaka

Posted by on Jan 27, 2015 in Karmaka | 4 Comments
New Game Announcement: Karmaka

At long last, we’re ready to announce a new game – one we’ve been working on for roughly a year now: Karmaka. We’ve put together this initial website dedicated to the game where you can see some art, an overview of the game, our rough plans, the team, etc. We’d love to hear what you […]

New Game, New Website

Posted by on Jan 20, 2015 in Site Maintenance | One Comment

It’s been quiet on this blog for a while, but that’s going to change soon, as we’re preparing to announce a new game! More on that soon. For now I’ll just say it’s a card/board/tabletop game (yup, a real, physical game!), though we plan to release a digital version of it as well. Anyways, you […]

Our Apportable Android Experience

Posted by on Nov 4, 2013 in Android, Dev | One Comment

It’s been three equinoxes since Osmos launched on Android. In that time, quite a few developers have asked us about our porting experience, probably due to the quality of the port as well as the game’s success on the platform. Our answer: we worked with Apportable. “How was that?” people ask. Our answer is, in […]

ᐊᑕᓇᕐᔪᐊᑦ (ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ)

Posted by on Jun 19, 2013 in Dev, iPhone/iPad, Love, Osmos | 6 Comments
ᐊᑕᓇᕐᔪᐊᑦ (ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ)

Last year, Ryan Oliver – a developer from Nunavut – reached out to us. While playing Osmos he had noticed an achievement we named “Atanarjuat”, earned for completing the game’s “Chase” stage. This was a nod and a reference to a wonderful Canadian film Atanarjuat: The Fast Runner, based on an ancient Inuit legend. (yup, […]

Osmos 2.3 for iOS

Posted by on Jun 19, 2013 in iPhone/iPad, Osmos | No Comments

Hey everyone, just a quick post about our latest iOS Osmos update. The main additions are: Multi-language support You can now play Osmos in German, French, Spanish, Italian, Simplified Chinese, Japanese, Russian, and… Inuktitut! The story behind the Inuktitut translation is an interesting one actually. Big thanks to Nicolas Simon (a Master’s student in translation […]

Multiplayer Comes to Android!

Posted by on May 17, 2013 in Android, Multiplayer | 15 Comments

As promised, multiplayer Osmos has come to Android! This is a free update, and includes 6 distinct arenas in which players can play against each other — both locally and online — in a mote-eat-mote absorption-fest of skill and strategy. This update also includes many audio/visual improvements. Local play is supported over Wi-fi, and online […]

Osmos 2.2 for iOS

Posted by on Jan 17, 2013 in iPhone/iPad, Osmos | 2 Comments

Hey everyone, we’ve released Osmos version 2.2 on iOS! Here are the details:(note: for those of you on other platforms, you can see what we’re up to here.) iPhone 5 support Osmos now takes full advantage of the iPhone/iPod 5’s bigger screen! More motes, more zen. Game progress saved in iCloud Do you play Osmos […]

L337 Osmos

Posted by on Nov 5, 2012 in iPhone/iPad, Multiplayer, Osmos | 3 Comments

[Note: if all you want is to play some hardcore Osmos multiplayer games, feel free to skip this post and come straight to our new forum.] We’ve put a lot of work into Osmos multiplayer – about 3 man-years across 4 people – and (modesty aside) we’re really proud of it. Technically, we feel it’s […]

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