New Game, New Website
It’s been quiet on this blog for a while, but that’s going to change soon, as we’re preparing to announce a new game! More on that soon. For now I’ll just say it’s a card/board/tabletop game (yup, a real, physical game!), though we plan to release a digital version of it as well. Anyways, you […]
ᐊᑕᓇᕐᔪᐊᑦ (ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ)
Last year, Ryan Oliver – a developer from Nunavut – reached out to us. While playing Osmos he had noticed an achievement we named “Atanarjuat”, earned for completing the game’s “Chase” stage. This was a nod and a reference to a wonderful Canadian film Atanarjuat: The Fast Runner, based on an ancient Inuit legend. (yup, […]
Osmos 2.3 for iOS
Hey everyone, just a quick post about our latest iOS Osmos update. The main additions are: Multi-language support You can now play Osmos in German, French, Spanish, Italian, Simplified Chinese, Japanese, Russian, and… Inuktitut! The story behind the Inuktitut translation is an interesting one actually. Big thanks to Nicolas Simon (a Master’s student in translation […]
Multiplayer Comes to Android!
As promised, multiplayer Osmos has come to Android! This is a free update, and includes 6 distinct arenas in which players can play against each other — both locally and online — in a mote-eat-mote absorption-fest of skill and strategy. This update also includes many audio/visual improvements. Local play is supported over Wi-fi, and online […]
Osmos 2.2 for iOS
Hey everyone, we’ve released Osmos version 2.2 on iOS! Here are the details:(note: for those of you on other platforms, you can see what we’re up to here.) iPhone 5 support Osmos now takes full advantage of the iPhone/iPod 5’s bigger screen! More motes, more zen. Game progress saved in iCloud Do you play Osmos […]
L337 Osmos
[Note: if all you want is to play some hardcore Osmos multiplayer games, feel free to skip this post and come straight to our new forum.] We’ve put a lot of work into Osmos multiplayer – about 3 man-years across 4 people – and (modesty aside) we’re really proud of it. Technically, we feel it’s […]
What we’re up to…
Things have been fairly quiet on the Hemisphere blog recently. The last year saw us busy on: Osmos Multiplayer, which we released on iOS this Summer, and updated soon after with voice-chat. This is where we spent most (read, a lot!) of our time. The Android port, released at the beginning of the year. A […]
Introducing Osmos Multiplayer!
Dear Motes, We’ve worked long and hard on this one, and are excited to announce a major addition to Osmos: multiplayer! This is a free update to the iOS versions of the game, and includes 6 distinct arenas in which players can play against each other — both locally and online — in a mote-eat-mote […]
App switching and graceful music handling in iOS
We post few dev/technical pieces on our blog (I’d love to do more), but we ran into an issue recently that seems to plague many iOS apps on the store: Music not always playing on app resume. It’s not catastrophic when it happens – and can often be fixed by hitting the home button and […]