Another GDC has come and gone. (sigh.) I could go on about it, and how great it was to see friends new and old, but that’s what Facebook is for. ;-) So without further ado, here are the slides from our Independent Game Summit talk on minimalist game design and Osmos.
For those of you with access to the GDC vault, you can watch the video of the full talk here. For those who don’t, I should mention that the first half of our talk consisted mostly of live demos and prototypes, with very few slides. Many of the slides that appear here weren’t shown, and are a brief overview of what was said during those demos. That said, Andy’s great “Nutty Professor” slides (from the second half of the talk) are here: including his theories on economy and coherence, abstraction and palette breadth, and everyone’s favorite slide overlaying games on McCloud’s “Picture Plane.”
As always, feel free to comment below if you have any questions for us.