GDC Talk "Minimalist Game Design: Growing Osmos"

Posted by on Apr 1, 2010 in Game Design, Osmos | 2 Comments

Another GDC has come and gone. (sigh.) I could go on about it, and how great it was to see friends new and old, but that’s what Facebook is for. ;-) So without further ado, here are the slides from our Independent Game Summit talk on minimalist game design and Osmos.

Growing Osmos

For those of you with access to the GDC vault, you can watch the video of the full talk here. For those who don’t, I should mention that the first half of our talk consisted mostly of live demos and prototypes, with very few slides. Many of the slides that appear here weren’t shown, and are a brief overview of what was said during those demos. That said, Andy’s great “Nutty Professor” slides (from the second half of the talk) are here: including his theories on economy and coherence, abstraction and palette breadth, and everyone’s favorite slide overlaying games on McCloud’s “Picture Plane.”

As always, feel free to comment below if you have any questions for us.


  1. Tweets that mention Hemisphere Games GDC Talk “Minimalist Game Design: Growing Osmos” – --
    April 3, 2010

    […] This post was mentioned on Twitter by Eddy Boxerman. Eddy Boxerman said: Just posted the slides from our GDC talk "Minimalist Game Design: Growing Osmos" […]

  2. Triple Net Lease
    April 12, 2010

    Your knowledge on these Game design, etc is very intense.