Multiplayer Comes to Android!
As promised, multiplayer Osmos has come to Android! This is a free update, and includes 6 distinct arenas in which players can play against each other — both locally and online — in a mote-eat-mote absorption-fest of skill and strategy. This update also includes many audio/visual improvements. Local play is supported over Wi-fi, and online […]
What we’re up to…
Things have been fairly quiet on the Hemisphere blog recently. The last year saw us busy on: Osmos Multiplayer, which we released on iOS this Summer, and updated soon after with voice-chat. This is where we spent most (read, a lot!) of our time. The Android port, released at the beginning of the year. A […]
Humble Android Bundle
Some of our Android fans may remember us mysteriously mentioning that there’s “more good news coming!” Well, the good news has landed, and she’s a beauty: a Humble Bundle dedicated to Android! (Though Win/Mac/Linux is included of course.) We’d also like to thank Mat Jarvis (aka High Skies) for allowing us to include his Sounds […]
Osmos now available on Android
We’re delighted to announce the Android version of Osmos is now available on the Android Market! “Must — consume — all — motes!”This lil’ guy is already in the Osmos spirit. To celebrate the launch, Osmos on Android is 40% off ($2.99) for the first week! Get the full version here. Get the demo version […]
Osmos coming to Android on Tuesday, January 17
Some weren’t sure they’d live to see the day… ;-) Android lovers have been chomping at the bit to see Osmos in their hands, and thankfully the long wait is nearly over. Osmos will land in Android-land on Tuesday, January 17 — ‘droids everywhere rejoice! The fine folks at Apportable have been doing the heavy-lifting […]
Why we haven’t ported Osmos to Android
[edit: Osmos has finally been ported to Android! You can get it here.] A lot of people have been asking us if and when we’ll bring Osmos to Android. After all, we’ve already ported it to iOS and Linux, so it should be a no-brainer, right? Well… unfortunately not. We’d like to, but after having […]