Search found 3 matches
- Tue Aug 18, 2009 10:45 pm
- Forum: Hemisphere Meta
- Topic: Multiplayer!
- Replies: 14
- Views: 80467
Re: Multiplayer!
For an immersion factor each player's mote could have a foetus navigating its mote by paddling. If a feotus loses' his mote, then he could obscure the view of another mote by clinging to it and snarling inwards like a gremlin. You shouldn't use tiger shark foetuses, though, since they are known to a...
- Tue Aug 18, 2009 10:25 pm
- Forum: Osmos PC (Win/Mac/Linux)
- Topic: Mote absorbing mechanics
- Replies: 6
- Views: 13143
Re: Mote absorbing mechanics
What we learned as children, that one plus one equals two, we know to be false. One plus one equals one. We even have a word for when you plus another equals one. That word… is love.
- Tue Aug 18, 2009 10:09 pm
- Forum: Osmos PC (Win/Mac/Linux)
- Topic: Osmos Feedback
- Replies: 83
- Views: 625072
Re: Osmos Feedback
I find on the more difficult levels that it is hard to get my bearings. It is hard to find your player in the clutter. It could be nice for a second or so at start up to have your mote shimmer so you can easily locate it. Its not game breaking or that big a deal, but it would give the lead in a more...