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The monies
Posted: Wed Jan 07, 2009 3:31 pm
by mjomble
Oh. Hello.
You people making commercial games or free ones?
Or in other words: will Osmos be free?
Other than that, sweet demo there. Inspired me to pick up a game experiment thing that I started a while ago and let sort of fade away some time later. It's got red triangle-shaped zombies in it.
Except I haven't exactly picked it up yet.
But I intend to.
Maybe.
Shut up.
The monies
Posted: Fri Jan 16, 2009 3:26 am
by farazfp
Aah, good question that. Free sounds beautiful!

But if it is going to be commercial, could you please give any ball-park figure of the price perhaps?

Love the game, by the way. Absolutely. Adore. It. Thanks for providing the experience...
Re: The monies
Posted: Sun Jan 18, 2009 1:50 pm
by eddybox
It *is* a good question. <looks around.> well, here goes...
at first, osmos was going to be free. (i mainly make games for the love of it.) but at one point it got "good enough" and i/we had put enough work into it that it started seeming like "hey, maybe we can start a game company on this!" so, the hope is that we can sell it for a reasonable price, and get the ball rolling. we do have a few ideas waiting in the wings...
so the question is: what's a reasonable price? the answer: i'm not sure yet. we're still figuring out the bizz side of things. but i'll let you know once we do!
cheers,
eddy
and thanks a lot for the positive feedback - it definitely helps our morale to keep things going!
Re: The monies
Posted: Sun Jan 25, 2009 1:15 am
by mjomble
I'll buy one.
And that's coming from a lifelong (but gradually reforming) software pirate.
Re: The monies
Posted: Sun Jan 25, 2009 8:13 am
by Meta
A reasonable price would be between 10 and 20$, because the game is really well done. The demo has a low longevity, so if the game has a similar longevity 10$ would be a right choice. But that's yours!

Re: The monies
Posted: Sun Jan 25, 2009 12:22 pm
by FluffyWolf2
Many indie companies are pushing games, which are then ranged from $15 - $20 normally. This also depends on whether it is purely download only, or you look to make a CD (perhaps a CD with 3 of your games on it, who knows, what you could plan)

Re: The monies
Posted: Sat Mar 21, 2009 5:15 pm
by Fodderman
If you write all the zones yourselves, with just enough repetition so players still miss a feature, but are happy to move on, order the levels well (or better, as tree-order them, as you appear to be doing), and total up 10 hours of play, that's $20 well spent on a download. It's hard to tell from the demo, but the chaotic nature of the game may give it some replayability - it which case 5-6 hours may suffice for the first playthrough.
If you'd rather go the pay of user-generated content, please do something to filter out all the me-too dross. I wouldn't compare Osmos to the over-hyped Spore, but it's a good example of lots of pretty user-generated content... that does nothing for gameplay. The best filter for dross is to make it harder to make content (but powerful).
Re: The monies
Posted: Fri Aug 07, 2009 3:09 pm
by Meal Worms
Re: The monies
Posted: Fri Aug 07, 2009 11:34 pm
by DrAcid
Awesome!
Don't worry, even though $10 is a low price for such a great game, there will be MILLIONS of customers
Even very picky customers will be glad to have Osmos in their collection, so - don't worry

THANK YOU!
Re: The monies
Posted: Sat Aug 08, 2009 12:51 am
by mjomble
Got the day marked in my calendar already. So make that "MILLIONS plus one".