Osmos Support

Feedback and support for the PC version of Osmos
User avatar
Meal Worms
Posts: 624
Joined: Wed Apr 22, 2009 12:22 pm
Location: Toronto, Ontario, Canada
Contact:

Re: Osmos Support

Postby Meal Worms » Sat Aug 22, 2009 7:47 pm

Thanks as always for your feedback and detective work, everone!

@ Zarat: looks like the achievment textures are either absent or not loading. Have a look in the Osmos log file (Osmos.log, in the Osmos directory of your Documents folder) -- anything there indicating that some of the textures weren't loading correctly?

@ Moulax
@ TheTourist314
Great idea! The current implementation always picks out the first sound device, but I agree that it should go with the best. I'll look into this for rolling out to an update.

Regarding the S1-2 slowdown: we're looking into it! Thanks for your reports and also for your patience as we week to reproduce and resolve this issue.

Cheers!
Dave

Zarat
Posts: 6
Joined: Sat Aug 22, 2009 11:17 am

Re: Osmos Support

Postby Zarat » Sun Aug 23, 2009 12:35 am

Meal Worms wrote:looks like the achievment textures are either absent or not loading. Have a look in the Osmos log file (Osmos.log, in the Osmos directory of your Documents folder) -- anything there indicating that some of the textures weren't loading correctly?


Nope looking alright except this:
Osmos.log wrote:Localization: using language "de"
Localization: couldn't load Osmos-de.loc
Localization: falling back to Osmos-en.loc


Don't remember if the installer asked me, if so I might have chosen english intentionally.

Back to the actual problem, I checked the textures folder in the osmos installation and it has things like "ambient_complete.tga" and "ambient_complete_g.tga" which look very much like they would be the achievement icons. So I got no clue why they are not loading. Incase it helps the log says it found "OpenGL version: 1.4.0 - Build 4.14.10.4609", graphics card is an onboard intel 915GM/GMS/910GML. The rest of the game plays fine, its just the achievements screen.

HoosTrax
Posts: 8
Joined: Wed Aug 19, 2009 5:30 pm

Re: Osmos Support

Postby HoosTrax » Sun Aug 23, 2009 6:33 am

Dave,

I ran into an odd bug/crash yesterday in Warped Chaos 3. I was about a third of the way finished swallowing the attractors and was headed towards a regular (blue) mote slightly smaller than mine. I should have swallowed the mote, but I passed right through it :shock:. I then bounced off a wall and pass "through" a second mote, again without the two motes getting joined. A few seconds later, the game crashed.

I wished I had taken a screenshot of my mote passing in front of or behind the mote, but it happened in a split second. Sorry there's isn't much debugging info to go on, and this is the one and only time it's crashed on me. I didn't see any info about it in the log, other than the lack of a "App exiting -- bye!" that indicates a clean exit.

User avatar
Meal Worms
Posts: 624
Joined: Wed Apr 22, 2009 12:22 pm
Location: Toronto, Ontario, Canada
Contact:

Re: Osmos Support

Postby Meal Worms » Sun Aug 23, 2009 6:28 pm

@ Zarat : Thanks for your post. Don't worry about the localization messages; they're just saying that you're running Windows in German but that Osmos has not been localised to German (yet!), so it defaults to using English. Regarding the achievement icons: yeah, it sounds like the texture files are there -- in your log, are there any lines of the form "error loading tga file ambient_complete.tga" etc?

@ HoosTrax : sounds like a strange edge-case bug with the collision detection. You're the first to report this bug, and it sounds like it's going to be hard to reproducable. Do you remember what you had been doing, which levels you had been playing, etc, before playing Warped Chaos 3?

Thanks gang!
Dave

Soran
Posts: 6
Joined: Fri Aug 21, 2009 12:30 pm

Re: Osmos Support

Postby Soran » Sun Aug 23, 2009 6:54 pm

Here is my log... Any ideas why my game runs very slow at 10 fps?

Btw... Why "not using cloud"?

Log opened on Fri Aug 21 23:08:26 2009
Commandline: c:\program files\steam\steamapps\common\osmos\Osmos.exe
Preinitializing game
Localization: using language "da"
Localization: couldn't load Osmos-da.loc
Localization: falling back to Osmos-en.loc
using sound
showing splash
not using cloud
Creating window...
PC running with 1 monitors
Current res of primary display: 1440 x 900
Attempting fullscreen mode
Using fullscreen mode: 1440 x 900, 32 bpp
Initializing GLRenderDevice...
OpenGL version: 1.1.0
Initializing game
Initializing renderer
Loading textures
Loading fonts
Backed up stats to Stats\Backup\Osmos_Aug_21_2009_0001.sta
machine bigEndian-ness = 0, stats file bigEndian-ness = 0, flipping = 0
using vsync
Initializing SoundSystem...
Initializing OpenAL
Getting OpenAL device list
Found 1 devices:
Device 1. Generic Software (DEFAULT)
Using and opening "Generic Software"...
Creating OpenAL context
ALFWInitOpenAL opened device "Generic Software"
Loading pre-splash sounds
Loading post-splash sounds
Received stats and achievements from Steam
App exiting -- bye!
Writing config to Config.cfg
Deinitializing SoundSystem
Unitializing sound
Destroying window...
Deinitializing GLRenderDevice
Log closed on Fri Aug 21 23:21:06 2009

Red Alert
Posts: 2
Joined: Sun Aug 23, 2009 6:46 pm

Re: Osmos Support

Postby Red Alert » Sun Aug 23, 2009 6:57 pm

I downloaded the demo here a few days ago and had this problem where the game would randomly flicker to some update screen, then flash back, resulting in the game going SUPER fast for half a second, usually resulting in multiple things disappearing from the level. I bought the steam version shortly after that and still have the same problem. I tried reinstalling the game (yet somehow it remembered what levels I had beaten?), and I also turned off all updating in the defaults.cfg file. Now this happens at an intense rate when I start the game and it prevents me from actually doing anything. I will try to get some video of the problem if you don't understand. I have also disabled steam in-game, but that does nothing. This problem has persisted from the non-steam demo.

User avatar
Meal Worms
Posts: 624
Joined: Wed Apr 22, 2009 12:22 pm
Location: Toronto, Ontario, Canada
Contact:

Re: Osmos Support

Postby Meal Worms » Sun Aug 23, 2009 7:46 pm

@ Red Alert : if you disable Steam Friends in game, does the flickering problem persist?

@ Soran : Did you try lowering the rendering detail in the Visual Options menu?

Dave

Red Alert
Posts: 2
Joined: Sun Aug 23, 2009 6:46 pm

Re: Osmos Support

Postby Red Alert » Sun Aug 23, 2009 8:40 pm

@Meal Worms: Yes, I believe I already mentioned that :P

Zarat
Posts: 6
Joined: Sat Aug 22, 2009 11:17 am

Re: Osmos Support

Postby Zarat » Sun Aug 23, 2009 10:02 pm

Meal Worms wrote:Regarding the achievement icons: yeah, it sounds like the texture files are there -- in your log, are there any lines of the form "error loading tga file ambient_complete.tga" etc?


Nope, the only thing looking like an error was the localization stuff. In any case I've uploaded a copy of the log, though I don't think it'll help you much. Some other stuff I can think off: The installer was a preordered "osmosinstaller_1.5.6.exe" downloaded at release day with md5 hash b888deec9d53c8b37c7d2f3fb7d1107b ... also I didn't install the game in the standard path but used "c:\spiele\osmos".

osmos.log: http://pastebin.com/m19ea3242

proctor
Posts: 3
Joined: Sat Aug 22, 2009 5:40 am

Re: Osmos Support

Postby proctor » Mon Aug 24, 2009 2:09 am

I DON'T have the same thing as patrick_leb: the game will not return to normal speed once the level has loaded for me. It stays running horrendously slowly until the game eventually crashes.


Return to “Osmos PC (Win/Mac/Linux)”

Who is online

Users browsing this forum: No registered users and 3 guests