I bought Osmos and am enjoying it a lot. Lots of admiration for the deceptively simple, physics-based mechanics. There's much more going on, and much more potential than meets the eye at first.
An FAQ I have not seen answered is, will there be mod support?

A lot of these variations would turn out to be not much fun to play. But with experimentation and persistence, we'll probably come up with some really intriguing and fun mods... which would give Osmos extended life as a commercially successful game.
Things I would want to be able to mod would be:
- configure new custom motes, e.g. inert motes that interact via momentum transfer but don't osmose. Vary parameters like
- appearance,
- attraction / repulsion,
- antimatterness (polarity?),
- behavior (AI, with its own parameters).
Obviously there would be some constraints on what parameter value combinations are valid. - skins of in-game items (appearance of motes of various types)
- new game modes:
- interface with Lua scripting to define starting configuration (what kinds of motes are placed where)
- custom win/lose criteria
- put additional modes / scenarios on the game menu
- allow visualizing orbits/trajectories of other motes, besides self
Please say you'll make the thing moddable!
Or else open-source it! (doesn't hurt to ask!)
