{"id":1664,"date":"2010-01-02T14:38:35","date_gmt":"2010-01-02T19:38:35","guid":{"rendered":"http:\/\/www.hemispheregames.com\/?p=1664"},"modified":"2010-01-02T14:38:35","modified_gmt":"2010-01-02T19:38:35","slug":"pretty-good-year","status":"publish","type":"post","link":"https:\/\/www.hemispheregames.com\/new_blog\/2010\/01\/02\/pretty-good-year\/","title":{"rendered":"Pretty good year"},"content":{"rendered":"<p>For Hemisphere Games &#8211; and for me &#8211; 2009 was a whirlwind year. New Years&#8217; day found me skiing and relaxing with good friends in Revelstoke, British Columbia. Osmos still lay in the hands of the IGF judges, quietly unknown to the world beyond a few friends and some very thorough IGF followers. I had put together a website for Hemisphere Games just before my trip to BC, along with an early Osmos demo which I made available. During my trip I logged in from time to time to see how it was faring: &#8220;One download of the Osmos demo today.&#8221; &#8220;Two downloads.&#8221; &#8220;Three downloads today!&#8221; I was excited to get it out there and get some initial feedback, though the website certainly wasn&#8217;t in danger of being overloaded.<\/p>\n<p>I flew back to Montreal on January 8th, and before hitting the sack, checked my email: &#8220;Congrats!&#8221; &#8220;congratz!&#8221; &#8220;Holy Crap!&#8221; I read the emails. &#8220;What?!&#8221; I thought. &#8220;It can&#8217;t be.&#8221; Osmos had received three IGF nominations, including the Grand Prize. Articles on the finalists were already starting to appear online. I checked our website: over 500 downloads so far today! Excitedly, I shared the news with Dave, Andy, and Kun, as well as friends and Osmos contributors. The whirlwind began&#8230;<\/p>\n<p>Here we are, a year later. Osmos was released in August and has been doing very well: sales have been good (for an indie PC title), and it&#8217;s received great reviews and feedback. It also won a few awards along the way, including &#8220;Best in Show&#8221; and &#8220;Fun\/Compelling&#8221; at (the wonderful) IndieCade, D2D&#8217;s Vision Award (the prize money went a *long* way towards funding final production of the game), and it had been selected as one of the PAX 10. It was also nominated for Spike TV&#8217;s &#8220;best indie game&#8221; award, and a number of other best-of-year lists. Needless to say we&#8217;ve been pleased and amazed throughout! In recent weeks, we released the Mac port as well as the Games for Windows Live versions, which have kept us busy. Next steps: iPhone and Linux; and hopefully prototyping some fun ideas we&#8217;ve been discussing.<\/p>\n<p>On the personal side of things, my girlfriend Angela and I moved across the country in the late Spring, from cosmopolitan Montreal to small-town-in-the-mountains Nelson, BC. Along the way I quit my job to go &#8220;full-time indie&#8221;, and Angela became pregnant!<\/p>\n<p>The whirlwind never let up.<\/p>\n<p>I went for a x-country ski today. The trees were filled with snow, and the sky was sprinkling big, beautiful flakes on everything; peaceful and quiet. I didn&#8217;t go too far, or for too long however, as Angela is due to give birth in two days&#8230;<\/p>\n<p>So yeah, 2009 was a &#8220;pretty good year&#8221; for us. I can only imagine what 2010 will bring.<\/p>\n<p>Thanks and best wishes to you all,<br \/>\n&#8211; Eddy, on behalf of the Hemi-team.<\/p>\n<p>ps. The 2010 IGF Finalists will be announced tomorrow! Good luck to all the entrants&#8230; it can be quite the ride! ;-)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For Hemisphere Games &#8211; and for me &#8211; 2009 was a whirlwind year. New Years&#8217; day found me skiing and relaxing with good friends in Revelstoke, British Columbia. Osmos still lay in the hands of the IGF judges, quietly unknown to the world beyond a few friends and some very thorough IGF followers. I had [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[8,11],"tags":[],"class_list":["post-1664","post","type-post","status-publish","format-standard","hentry","category-love","category-osmos"],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p5C9wi-qQ","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/1664","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/comments?post=1664"}],"version-history":[{"count":0,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/1664\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/media?parent=1664"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/categories?post=1664"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/tags?post=1664"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}