{"id":2203,"date":"2010-06-12T13:57:49","date_gmt":"2010-06-12T18:57:49","guid":{"rendered":"http:\/\/www.hemispheregames.com\/?p=2203"},"modified":"2015-01-19T20:39:39","modified_gmt":"2015-01-19T20:39:39","slug":"osmos-for-ipad-the-beta-begins-and-what-about-iphone","status":"publish","type":"post","link":"https:\/\/www.hemispheregames.com\/new_blog\/2010\/06\/12\/osmos-for-ipad-the-beta-begins-and-what-about-iphone\/","title":{"rendered":"Osmos for iPad: the beta begins (and what about iPhone?)"},"content":{"rendered":"<p>For the lucky folks out there with an iPad, we&#8217;ll skip the foreplay and jump straight to the gist: the beta is starting and we&#8217;re looking for players (both new and old) to test it out! If you&#8217;re interested, send us an email at webmaster@[this domain].com.<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/images\/ipad_menu.jpg?w=780\" alt=\"ipad_menu\" title=\"ipad_menu\" \/><\/p>\n<p>Some of you may be thinking &#8220;What, no iPhone version?&#8221; Not to worry, it&#8217;s coming. Here&#8217;s the scoop:<\/p>\n<p>About six months ago, Aaron &#8211; who had just finished a great job on the Mac port &#8211; began work on the iPhone version of Osmos. To be honest, we weren&#8217;t sure it would &#8220;fit&#8221;. Would the iPhone be powerful enough to simulate and render everything? How would Osmos feel and play with multitouch controls? Would it be fun and playable on &#8220;such a small screen&#8221;? Aaron decided to jump in and find out.<\/p>\n<p>Over the next couple of months, he confronted and solved all the technical problems: new Objective-C core and wrappers, check; conversion to OpenGL ES, check; sound (streaming, pitch shifting, etc.), check; multitouch controls, check! We knew there was still redesign work ahead, but our initial impressions were really positive: yes, Osmos would work very nicely on the iPhone.<\/p>\n<p>And then a funny thing happened. Apple&#8217;s rumoured new tablet became a reality &#8212; and it was hot. We decided to get one, but unfortunately they were <em>so<\/em> hot we couldn&#8217;t get our hands on one for <em>months<\/em>! So we continued with the iPhone redesign: new game structure, new menus, more levels, difficulty curve smoothed out, everything tweaked for the screen size and processing power of the device. It was a lot of work, but everything was falling beautifully into place. A few weeks ago, we were 95% done &#8212; and very happy with the results.<\/p>\n<p>That&#8217;s when we got our iPad. (Finally, on the international release. Oh, Canada.) Aaron had been preparing for it on the simulator, and it only took him a few hours to get Osmos up and running on the device. There were issues at first (more on that in another post), but overall: wow! We were really excited and impressed. At that moment we knew we had to release the iPad version first &#8212; kind of like when Butch Coolidge (the character played by Bruce Willis in Pulp Fiction), chainsaw in hand, sees the katana. An obvious choice.<\/p>\n<p>So, while we promise to release the iPhone version of Osmos (which still rocks!) soon &#8212; up next: iPad! Get&#8217;cher beta! :)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For the lucky folks out there with an iPad, we&#8217;ll skip the foreplay and jump straight to the gist: the beta is starting and we&#8217;re looking for players (both new and old) to test it out! If you&#8217;re interested, send us an email at webmaster@[this domain].com. Some of you may be thinking &#8220;What, no iPhone [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[6,11],"tags":[],"class_list":["post-2203","post","type-post","status-publish","format-standard","hentry","category-iphoneipad","category-osmos"],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p5C9wi-zx","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/2203","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/comments?post=2203"}],"version-history":[{"count":1,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/2203\/revisions"}],"predecessor-version":[{"id":4309,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/2203\/revisions\/4309"}],"wp:attachment":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/media?parent=2203"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/categories?post=2203"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/tags?post=2203"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}