{"id":330,"date":"2009-03-30T21:53:23","date_gmt":"2009-03-31T02:53:23","guid":{"rendered":"http:\/\/www.hemispheregames.com\/?p=330"},"modified":"2015-01-23T23:10:08","modified_gmt":"2015-01-23T23:10:08","slug":"after-the-rush","status":"publish","type":"post","link":"https:\/\/www.hemispheregames.com\/new_blog\/2009\/03\/30\/after-the-rush\/","title":{"rendered":"After the Rush"},"content":{"rendered":"<p>The IGF and GDC have come and gone in a giddy and exhausting flash. What a week!<\/p>\n<p>While none of the three initial IGF nominations for Osmos came through, our &#8220;late horse&#8221; &#8212; the Direct2Drive Vision Award, whose finalists were announced less than a week before the awards ceremony &#8212; came in! We&#8217;re really honoured to have received it, and it will certainly help our budding studio find its legs. We went out for a celebratory dinner with the D2D folks afterwards, and heard about their (amazingly thorough) internal judging process, and their plans to get more involved with the indie community. It&#8217;s the first year they&#8217;ve given out this award, and it seems they were (almost?) as nervous giving it out as we were during the awards ceremony.<\/p>\n<p><img decoding=\"async\" src=\"\/images\/osmos-at-gdc.jpg\" alt=\"\" title=\"Osmos wins the Vision award\" class=\"alignnone size-medium wp-image-347\" \/><\/p>\n<p>So that was awesome news &#8212; but the week held much more for us as well. We got to meet indies we&#8217;ve respected over the years, as well as talented new ones you&#8217;ve probably already started to hear about: amazing people and new friends. We attended a number of really useful and entertaining IGS talks. (If you didn&#8217;t attend, check out the slides from Ron Carmel&#8217;s <a href=\"http:\/\/2dboy.com\/2009\/03\/26\/gdc_updates\/\">talk<\/a> &#8212; essential reading for any developer looking to go independent.) And finally, we spent three days in the IGF area of the expo floor: soaking up the incredible density of talent and game-awesomeness; showing Osmos to students and publishers alike; getting tons of great feedback, support and suggestions from so many people; and just generally absorbing the warm, fuzzy and exhausting rush&#8230;<\/p>\n<p>&#8230;and we thought we were tired going into the week! Andy and I began referring to the intensity and lack of sleep as our &#8220;zombification&#8221; process. The good news is that we&#8217;re now ready for the zombie-apocalypse, if and when it comes.<\/p>\n<p>One last comment before I slip away into sweet recovery-sleep. Congratulations to all the IGF winners, of course &#8212; but congratulations to all the finalists as well. There are some great games and developers out there that deserve your attention just as much. In fact, I was surprised that <a href=\"http:\/\/nicalis.com\/#\/games\/\">Night Game<\/a>, <a href=\"http:\/\/www.dyson-game.com\/\">Dyson<\/a> and <a href=\"http:\/\/www.retrogradegame.com\/\">Retro\/Grade<\/a> didn&#8217;t walk away with awards. Maybe at IndieCade, PAX 10, or next year&#8217;s IGF&#8230;<\/p>\n<p>Later, amigos.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The IGF and GDC have come and gone in a giddy and exhausting flash. What a week! While none of the three initial IGF nominations for Osmos came through, our &#8220;late horse&#8221; &#8212; the Direct2Drive Vision Award, whose finalists were announced less than a week before the awards ceremony &#8212; came in! We&#8217;re really honoured [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4432,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5,8,11],"tags":[],"class_list":["post-330","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-igf","category-love","category-osmos"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2009\/03\/osmos-at-gdc.jpg?fit=644%2C491&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p5C9wi-5k","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/330","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/comments?post=330"}],"version-history":[{"count":1,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/330\/revisions"}],"predecessor-version":[{"id":4389,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/330\/revisions\/4389"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/media\/4432"}],"wp:attachment":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/media?parent=330"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/categories?post=330"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/tags?post=330"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}