{"id":385,"date":"2009-07-24T16:31:45","date_gmt":"2009-07-24T21:31:45","guid":{"rendered":"http:\/\/www.hemispheregames.com\/?p=385"},"modified":"2009-07-24T16:31:45","modified_gmt":"2009-07-24T21:31:45","slug":"ambient-times-part-1","status":"publish","type":"post","link":"https:\/\/www.hemispheregames.com\/new_blog\/2009\/07\/24\/ambient-times-part-1\/","title":{"rendered":"Ambient Times, Part 1"},"content":{"rendered":"<p>We&#8217;ve been developing Osmos for quite some time now, and &#8212; especially in these last few months &#8212; it&#8217;s been a very head-down, introspective process in many respects. This level of effort and focus has been intense to say the least, and many activities have fallen by the wayside &#8212; including blogging. As a result, this page has been fairly quiet. Now that we&#8217;re nearing release, I&#8217;m starting to gradually pull back from development, and looks outwards again. I&#8217;ve also accumulated a number of imaginary blog-posts in my brain, waiting to be exorcised. This first one is only a <em>few<\/em> months old&#8230; ;-)<\/p>\n<p>It&#8217;s no surprise that games have been on my mind a great deal, and <em>ambient<\/em> ones in particular. And though I haven&#8217;t seen any mention of this in the blogosphere, certainly I&#8217;m not the only one to have noticed a trend at this year&#8217;s <a href=\"http:\/\/www.igf.com\/02finalists.html\">IGF<\/a>: a definite prevalence of ambient games. Three out of the five Grand Prize finalists explicitly used the word ambient in their game descriptions, and a fourth easily could have.<\/p>\n<p><a href=\"http:\/\/nicalis.com\/blog\/\">Night Game<\/a> is a physics-based arcade-puzzler &#8220;that focuses on providing players with an ambient gameplay experience&#8221;; <a href=\"http:\/\/www.dyson-game.com\/\">Dyson<\/a> is &#8220;an ambient real-time strategy game&#8221;; Osmos, an ambient physics arcade game; and (the ambient-feeling) <a href=\"http:\/\/eriksvedang.wordpress.com\/blueberrygarden\/\">Blueberry Garden<\/a> is &#8220;a fairytale made out of play, set in an ever-changing ecosystem.&#8221;<\/p>\n<p>Moreover, there were a significant number of games in the other categories that could be categroized as ambient as well.<\/p>\n<p><a href=\"http:\/\/www.esquire.com\/features\/best-and-brightest-2008\/rohrer-game\">Between<\/a>: a game of &#8220;faded messages floating in bottles&#8221;. <a href=\"http:\/\/www.machinarium.com\/\">Machinarium<\/a>: while this doesn&#8217;t appear to be as ambient as <a href=\"http:\/\/amanita-design.net\/samorost-2\/\">Samorost 2<\/a>, this game from Amanita Design is a lush, interactive storybook accompanied by a minimalist electro-acoustic soundtrack. <a href=\"http:\/\/www.playfeist.net\/\">Feist<\/a> &#8220;provides an immersive world to explore, to interact with and to linger in.&#8221; Check out the trailer. <a href=\"http:\/\/www.newgrounds.com\/portal\/view\/422918\">Coil<\/a> (and <a href=\"http:\/\/www.newgrounds.com\/portal\/view\/459147\">Aether<\/a>, though it wasn&#8217;t a finalist) are both &#8220;experimental art games&#8221; that feel like deep, interactive paintings. And <a href=\"http:\/\/tale-of-tales.com\/TheGraveyard\/\">The Graveyard<\/a> is &#8220;an experiment with realtime poetry, with storytelling without words.&#8221;<\/p>\n<p>Granted, these games don&#8217;t proclaim to be ambient, but try them out or take a look at their trailers, and I think you&#8217;ll see what I&#8217;m getting at.<\/p>\n<p>While there are exceptions in AAA-title-land (the wonderful <a href=\"http:\/\/en.wikipedia.org\/wiki\/Ico\">Ico<\/a> for example), this is <strong>not<\/strong> the norm. So what happened at this year&#8217;s IGF? Was it the mood of the day? The coincidental taste of a certain group of judges? A counter-culture reaction to the gunfire, cries and explosions of the rest of the industry? The &#8220;current economic climate&#8221;? Who knows. Perhaps it was all of these things. In any case, as a less-aggressive gamer, I&#8217;m very pleased to see such games being made, and to play them. And as a developer of an ambient game, I&#8217;m very pleased there are people out there who appreciate our work and our art.<\/p>\n<p>Well, that just scratches the surface. There are a lot more ambient games out there than appeared in this year&#8217;s list of IGF finalists. And there are many questions I&#8217;d like to explore: How to define or identify a game as ambient? Is there a distinction between ambient and zen games? What are the seminal\/great games in this genre? etc.<\/p>\n<p>So, I&#8217;ll call this Part 1 and try to follow up on this thread soon. In the meantime, I&#8217;ve put up a short selection of links to ambient games in the blogroll on the right; these are all free games (or have extensive free demos) that I&#8217;ve enjoyed in recent years. If you&#8217;ve enjoyed what you&#8217;ve seen of Osmos so far, you&#8217;ll probably enjoy these as well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;ve been developing Osmos for quite some time now, and &#8212; especially in these last few months &#8212; it&#8217;s been a very head-down, introspective process in many respects. This level of effort and focus has been intense to say the least, and many activities have fallen by the wayside &#8212; including blogging. As a result, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5,14],"tags":[],"class_list":["post-385","post","type-post","status-publish","format-standard","hentry","category-igf","category-zen-ambient-gaming"],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p5C9wi-6d","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/385","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/comments?post=385"}],"version-history":[{"count":0,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/385\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/media?parent=385"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/categories?post=385"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/tags?post=385"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}