{"id":4842,"date":"2015-07-03T22:30:31","date_gmt":"2015-07-03T22:30:31","guid":{"rendered":"http:\/\/www.hemispheregames.com\/?p=4842"},"modified":"2015-07-03T22:53:46","modified_gmt":"2015-07-03T22:53:46","slug":"karmaka-graphic-design-update","status":"publish","type":"post","link":"https:\/\/www.hemispheregames.com\/new_blog\/2015\/07\/03\/karmaka-graphic-design-update\/","title":{"rendered":"Karmaka Graphic Design Update"},"content":{"rendered":"<p>One of the things we&#8217;ve focused on over the last month has been the graphic design of the cards for Karmaka. It&#8217;s primarily a card game, and we really want the cards to look their best! So we worked on them with a graphic designer, <a href=\"http:\/\/\/snicelynicely.tumblr.com\" target=\"_blank\">Scott Nicely<\/a>, and have something we&#8217;re really happy with at this point! Here are some before-and-after comparisons:<\/p>\n<p><a href=\"\/images\/Karmaka_Recycle_BeforeAndAfter.png\"><img decoding=\"async\" src=\"\/images\/Karmaka_Recycle_BeforeAndAfter_small.png\" alt=\"\"\/><\/a><\/p>\n<div style=\"font-size: 90%; text-align: center; margin-top:-25px;\"><em>Recycle, before and after.<\/p>\n<p><\/em><\/div>\n<p>As you can see the lines are a lot cleaner now, and we feel that green &#8220;lotus&#8221; color-symbol is a big improvement over that abstract, green gem\/mineral. For a while we were trying to design graphical elements that were as impressionistic as Marco&#8217;s beautiful art, but in the end we felt this refined look was really sharp while still setting off the underlying art style nicely.<\/p>\n<p>Another change we made in this latest version of the cards was to rename the &#8220;<strong>Trash<\/strong>&#8221; to the &#8220;<strong>Ruins<\/strong>&#8220;, which felt more thematic while still remaining quite intuitive. The corresponding verb, to &#8220;trash&#8221; a card now becomes to &#8220;ruin&#8221; a card. What do you think?<\/p>\n<p><a href=\"\/images\/Karmaka_Dilemma_BeforeAndAfter.png\"><img decoding=\"async\" src=\"\/images\/Karmaka_Dilemma_BeforeAndAfter_small.png\" alt=\"\"\/><\/a><\/p>\n<div style=\"font-size: 90%; text-align: center; margin-top:-25px;\"><em>Dilemma, before and after. Also renamed to &#8216;Crisis&#8217;<\/p>\n<p><\/em><\/div>\n<p>Another graphical change we made was to use black text on a light background for all elements \u2013 titles as well as ability text. We weren&#8217;t sure this was an improvement for <em>every<\/em> card, but it looks great on most of them, and it&#8217;s nice to be consistent. It&#8217;s also much easier to read in low-lighting conditions when it comes down to ink on card-stock.<\/p>\n<p>In addition to some art &#038; framing tweaks (all the cards got this to a greater or lesser extent), we renamed &#8216;Dilemma&#8217; to &#8216;Crisis&#8217;. We liked Dilemma as a title for this card ability (making a potentially difficult decision), but the art didn&#8217;t really convey the sentiment so well. But since we love this piece of art so much we decided to rename the card to &#8216;Crisis&#8217;, which ties the art and ability together quite well.<\/p>\n<p><a href=\"\/images\/Karmaka_Thievery_BeforeAndAfter.png\"><img decoding=\"async\" src=\"\/images\/Karmaka_Thievery_BeforeAndAfter_small.png\" alt=\"\"\/><\/a><\/p>\n<div style=\"font-size: 90%; text-align: center; margin-top:-25px;\"><em>Thievery, before and after.<\/p>\n<p><\/em><\/div>\n<p>Besides looking much nicer, another great thing about the three new color-symbols is their strong support for color-blind players. The old &#8220;gems&#8221; had different shapes, but were much less distinct than these new symbols.<\/p>\n<p>We&#8217;ve also reworded the phrase &#8216;topmost Deed&#8217; to &#8216;exposed Deed&#8217;. In our playtesting some people were interpreting &#8216;topmost&#8217; as meaning a player&#8217;s &#8216;best&#8217; Deed rather than the one sitting on top. Using the term &#8216;exposed&#8217; &#8211; which we explain in the rules &#8211; is less ambiguous, and accentuates the point that the Deed sitting on top is vulnerable.<\/p>\n<p><a href=\"\/images\/Karmaka_Embody_BeforeAndAfter.png\"><img decoding=\"async\" src=\"\/images\/Karmaka_Embody_BeforeAndAfter_small.png\" alt=\"\"\/><\/a><\/p>\n<div style=\"font-size: 90%; text-align: center; margin-top:-25px;\"><em>Embody, before and after.<\/p>\n<p><\/em><\/div>\n<p>Finally, the new look for Mosaic cards. While the &#8220;diamond&#8221; was probably our favourite of the old gems, we think this new look drives home the multi-colored nature of these cards better. We also prefer the new borders and backgrounds behind the text.<\/p>\n<p>What do you think of these changes? Possibly a bit detail-oriented on our part. (Bordering on the obsessive?) But hey, that&#8217;s our job! :) If you&#8217;re like us, you really appreciate fine artwork in your hands when playing a game \u2013 hopefully we&#8217;re achieving that!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the things we&#8217;ve focused on over the last month has been the graphic design of the cards for Karmaka. It&#8217;s primarily a card game, and we really want the cards to look their best! So we worked on them with a graphic designer, Scott Nicely, and have something we&#8217;re really happy with at [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4891,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[19],"tags":[],"class_list":["post-4842","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-karmaka"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2015\/07\/Karmaka_Thievery_BeforeAndAfter_small_wide2.png?fit=750%2C488&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p5C9wi-1g6","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/4842","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/comments?post=4842"}],"version-history":[{"count":33,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/4842\/revisions"}],"predecessor-version":[{"id":4892,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/4842\/revisions\/4892"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/media\/4891"}],"wp:attachment":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/media?parent=4842"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/categories?post=4842"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/tags?post=4842"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}