{"id":5112,"date":"2016-01-20T23:36:20","date_gmt":"2016-01-20T23:36:20","guid":{"rendered":"http:\/\/www.hemispheregames.com\/?p=5112"},"modified":"2016-01-21T18:37:25","modified_gmt":"2016-01-21T18:37:25","slug":"karmakas-art-lived-multiple-lives-part-1-the-cards","status":"publish","type":"post","link":"https:\/\/www.hemispheregames.com\/new_blog\/2016\/01\/20\/karmakas-art-lived-multiple-lives-part-1-the-cards\/","title":{"rendered":"Karmaka&#8217;s Art Lived Multiple Lives: Part 1, The Cards"},"content":{"rendered":"<p>I&#8217;m Marco Bucci &#8211; I painted the cards, box art, and banners for\u00a0<em>Karmaka.\u00a0<\/em>I&#8217;ve been part of\u00a0the\u00a0team for two years. As I write this, the game is\u00a0just weeks away from its kickstarter release. We have high hopes for this thing.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/stolendreams.jpg\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/stolendreams.jpg\" alt=\"Stolen Dreams\" \/><\/a><\/p>\n<p>But instead of looking into the future, I&#8217;m finding myself going back through <em>Karmaka&#8217;s<\/em>\u00a0many lives, reliving all the art&#8217;s (re)incarnations.<\/p>\n<p>I thought maybe you&#8217;d like a taste of that.<\/p>\n<p>Looking at finished artwork is like seeing the creative process in reverse. The final answer comes first, then\u00a0you\u00a0extrapolate from there, working backward to uncover the\u00a0steps you think the\u00a0artist might have taken. The illusion is\u00a0that the final piece was inevitable, that\u00a0it existed from the start. That the artist walked a straight line to get there.<\/p>\n<p>That&#8217;s never how it goes.<\/p>\n<p>The artist lives the creative process <em>forwards<\/em>, and at the beginning there is nothing. Literally no things. Art isn&#8217;t magic, but it does do what <em>sounds like<\/em> magic: it converts nothing into something. It&#8217;s a process which is all at once painful, beautiful, tortuous, frustrating, satisfying, and above all, endlessly fulfilling. Doing the art for <em>Karmaka<\/em> was no different.<\/p>\n<p>So let&#8217;s go back&#8230;and live the story of <em>Karmaka<\/em>\u00a0forwards.<\/p>\n<p>* * *<\/p>\n<p>Dave Burke, one half of Hemisphere Games, called me up one day and said, &#8220;Hey dude, wanna work on a game?&#8221;<\/p>\n<p>Dave&#8217;s bouncy tone is always disarming. &#8220;Sure,&#8221; I said.<\/p>\n<p>&#8220;Let&#8217;s meet at Holy Oak for a coffee, man. I wanna show you a concept that Eddy and I are bangin&#8217; out. How&#8217;s tomorrow, 10:30 A.M.?&#8221;<\/p>\n<p>I showed up at 10:31, and there was Dave sitting there with a coffee, a cookie, an iPad, and a bunch of paper cards spread out on the\u00a0table.<\/p>\n<p>You might be thinking,\u00a0<em>That&#8217;s<\/em>\u00a0<em>Karmaka!\u00a0<\/em>Nope. Not then. Not even close. This game had no name, no pictures. The writing on the cards was wildly different. After a big huggy greeting\u00a0we sat down. Dave handed me a bunch of cards.\u00a0I browsed through them, getting my first taste of some of <em>Karmaka&#8217;s\u00a0<\/em>iconic titles&#8230; <em>Swindle, Recycle, Dilemma, Hell&#8217;s Heart&#8230;<\/em><\/p>\n<p>&#8220;We&#8217;re in early stages,&#8221; Dave explained, &#8220;but I think we&#8217;re onto something really cool. It&#8217;s based on the concept of Karma.&#8221;\u00a0We played the game, and while the mechanics weren&#8217;t totally\u00a0clicking yet (rules were much different two years ago), I could see the contours of a playable game.<\/p>\n<p>&#8220;What did you have in mind for the art?&#8221; I asked.<\/p>\n<p>Dave tapped open a gallery of images on his iPad. There were cave paintings, Egyptian friezes, weird abstract collages. Not exactly in my wheelhouse. &#8220;These images aren&#8217;t right for the game,&#8221; Dave said.\u00a0&#8220;But we like their timeless vibe. We&#8217;re wondering what you can do with these ideas, but in your natural, Marco-Bucci art style.&#8221; Another thing I remember from that meeting was Dave&#8217;s\u00a0vehemence about Karmaka not re-treading tired\u00a0gaming cliches &#8211; dragons, ogres, trolls, fairytale creatures. Instead, they wanted to keep it more reality-based and not place it in any one time or era.<\/p>\n<p>I took four cards home to have a crack at illustrating. My only direction at the time: improvise and paint what the words on the cards meant to me.\u00a0But <em>Hell&#8217;s Heart?<\/em>\u00a0<em>Stolen Dreams?<\/em>\u00a0How do you paint that?<em>\u00a0<\/em><\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/CardsRedesign.jpg\" alt=\"Hell's Heart and Stolen Dreams\" \/><\/p>\n<p>The term <em>Hell&#8217;s Heart<\/em>\u00a0seemed incongruous. I thought that Hell shouldn&#8217;t have a heart. But supposing it did, it would be a very small one &#8211; clenched and under constant stress. Constricted. The phrase<em> Stolen Dreams <\/em>evoked mental images of the starvation and dessication of would-be empires.\u00a0So I painted that.\u00a0Above\u00a0is\u00a0a copy of the\u00a0JPG I sent off to Dave and Eddy three days after our first meeting.<\/p>\n<p>They came back enthusiastic. They liked the originality and energy of the work. But they both thought both cards erred on being too busy, abstract, and, Dave&#8217;s choice of word: &#8220;slashery&#8221;. <em>Stolen Dreams<\/em> skirted a little too close to the realm of science fiction, too.\u00a0What <em>was<\/em> an unexpected hit, though, was the hand-painted interface. They&#8217;d never seen that before and thought it was a nice departure from the typical, hard-edged look of existing card games on the market. We also agreed that, style-wise, the hand-painted interface was a natural fit for\u00a0the\u00a0imagery.<\/p>\n<p>I moved on to other cards, letting\u00a0my brain wander and the brush fly. I should note here that I didn&#8217;t do all the brainstorming myself; Eddy specifically typed out a bunch of thoughts for different cards. He&#8217;d send me links to pictures of birds, insects, or animals he liked with thoughts attached (eg. For <em>Thievery,\u00a0<\/em>&#8220;A dynamic image could be a vulture stealing a piece of carrion.&#8221; For <em>Recycle, <\/em>&#8220;How about a dung beetle pushing his ball of poop?&#8221;)<\/p>\n<p>Here are some V1&#8217;s\u00a0of various cards.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/v1s.jpg\" rel=\"attachment wp-att-5159\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5159\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/v1s-283x300.jpg?resize=571%2C606\" alt=\"v1s\" width=\"571\" height=\"606\" srcset=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/v1s.jpg?resize=283%2C300&amp;ssl=1 283w, https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/v1s.jpg?resize=768%2C815&amp;ssl=1 768w, https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/v1s.jpg?resize=965%2C1024&amp;ssl=1 965w, https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/v1s.jpg?w=1700&amp;ssl=1 1700w\" sizes=\"auto, (max-width: 571px) 100vw, 571px\" \/><\/a><\/p>\n<p>Often you mine valuable treasures during the first pass. Looking back at these, I see the bold composition of <em>Dilemma<\/em>, the calmness of <em>Another Day<\/em>, the pernicious feel of <em>Spite<\/em>. <em>Recycle<\/em> practically hit the bullseye on its first pass &#8211; just one of three cards to boast that achievement,\u00a0<em>Dwindle<\/em> and <em>Sowing<\/em> being the other two:<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/dwindlesowing.jpg\" alt=\"\" \/><\/p>\n<p>Eddy and Dave provided honest feedback. Here&#8217;s Eddy on my V1 of <em>Salvage:<\/em><\/p>\n<p><em>&#8220;I like the concept, but I&#8217;m not so sure it comes across in this piece. The aesthetics &amp; light are great, and I&#8217;m a fan of keeping things somewhat abstract\/impressionistic, but I feel like the overall shape and meaning isn&#8217;t so clear.&#8221;<\/em><\/p>\n<p>That&#8217;s good feedback. It let me know that the subject matter is fine &#8211; i.e. I didn&#8217;t have to change the shipwreck idea &#8211; I just had to paint it in\u00a0a way that was more visually clear.<\/p>\n<p>The next version sold.<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/salvage_v1v2.jpg\" alt=\"\" \/><\/p>\n<p>Revisions ranged wildly. Sometimes Dave and Eddy\u00a0loved most of the card, but wanted to change one thing.\u00a0Like on\u00a0<em>Vengeance:<\/em><\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/vengeance_v1v2.jpg\" alt=\"\" \/><\/p>\n<p>The only thing that changed was the figure, morphing from\u00a0Japanese Samurai to primitive caveman. Artistically, I also like how the dark shapes of the cave melt into the dark shapes of his form. A painter lives for that stuff.<\/p>\n<p>Here are some\u00a0more V1-V2 comparisons:<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/peek_v1v2.jpg\" alt=\"\" \/><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/hellsheart_v1v2.jpg\" alt=\"\" \/><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/thievery_v1v2.jpg\" alt=\"\" \/><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/longevity_v1v2.jpg\" alt=\"\" \/><br \/>\n<img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/jubilee_v1v2.jpg\" alt=\"\" \/><\/p>\n<p>We were also\u00a0playing with different interface shapes for each colour. Red&#8217;s interface was angular, Blue&#8217;s circular, and Green&#8217;s parabolic &#8211; each of these shapes subliminally identified the overall &#8220;attitude&#8221; of the colour sets.<\/p>\n<p>There is a fourth type of card in\u00a0<em>Karmaka &#8211;\u00a0<\/em>the two &#8220;Mosaic&#8221; cards. These are chameleons essentially, and count toward whichever colour the player chooses.<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/mimicembodyv1.jpg\"\/><\/p>\n<p>A literal chameleon was the obvious choice for\u00a0<em>Mimic<\/em>, since not only does the card allow you to mimic the colour of another card, you can also mimic its ability, too.<\/p>\n<p>An interesting thing happened here.\u00a0During a Skype call, Dave, Eddy, and I puzzled over how to make these Mosaic cards identifiable. We knew we wanted them to represent all three of\u00a0<em>Karmaka&#8217;s<\/em> colours, but didn&#8217;t want to simply paint an image with a broader palette (we thought if we did that, it might make the other cards look too limited by comparison).\u00a0So the solution was to\u00a0import the look of actual mosiac artwork.\u00a0As I painted, I steered away from simply copying the mosaic look, and\u00a0married it\u00a0with a luminescent, stained glass aesthetic. We all agreed that this really helped the cards\u00a0identify as\u00a0their own subset in the game. There were actually minimal changes to these from my V1&#8217;s: just a few drawing tweaks here and there, and a bit more variety of colour\u00a0imparted\u00a0to\u00a0<em>Embody<\/em>. Here are their in-game finals:<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/mimicembodyv2.jpg\"\/><\/p>\n<p>I haven&#8217;t mentioned the point-identifiers yet. We started with a &#8220;Karmic Coin&#8221; which would be colour-corrected to match the\u00a0card in question (you can see these in use\u00a0on the original\u00a0<em>Hell&#8217;s Heart\u00a0<\/em>and\u00a0<em>Stolen Dreams<\/em>.)<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5044\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/coin-297x300.jpg?resize=353%2C357\" alt=\"coin\" width=\"353\" height=\"357\" srcset=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/coin.jpg?resize=297%2C300&amp;ssl=1 297w, https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/coin.jpg?resize=100%2C100&amp;ssl=1 100w, https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/coin.jpg?resize=50%2C50&amp;ssl=1 50w, https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/coin.jpg?w=633&amp;ssl=1 633w\" sizes=\"auto, (max-width: 353px) 100vw, 353px\" \/><\/p>\n<p>We abandoned the coin idea pretty quickly because something about it felt cliched. It was also not an economical design choice: a three-point card needed to have three coins on it, taking up valuable real estate. So we switched to gems. Everybody thought this idea felt\u00a0more consonant with the game&#8217;s feel and theme.<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5037\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/gems-300x111.jpg?resize=476%2C176\" alt=\"gems\" width=\"476\" height=\"176\" srcset=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/gems.jpg?resize=300%2C111&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/gems.jpg?resize=768%2C283&amp;ssl=1 768w, https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/gems.jpg?resize=1024%2C378&amp;ssl=1 1024w, https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/gems.jpg?w=1236&amp;ssl=1 1236w\" sizes=\"auto, (max-width: 476px) 100vw, 476px\" \/><\/p>\n<p>We\u00a0were\u00a0months into the project at this point, half a year maybe. All the while, Dave and Eddy had been printing off the latest versions of the game, play-testing it with groups of trusted people. As external feedback came in, rules changed, gameplay changed, cards were born while other cards died or got renamed. One such castoff was\u00a0this one below.\u00a0It started off as a\u00a0Green Card,\u00a0<em>Longevity<\/em>. Then it migrated over to\u00a0a\u00a0Blue\u00a0card and was renamed to\u00a0<em>Off The Record<\/em>.\u00a0Then it got cut from the game completely.<\/p>\n<p><img decoding=\"async\" src=\"\/images\/art_blog\/offtherecord_fwd.jpg\" alt=\"\" \/><\/p>\n<p>(In hindsight, I&#8217;m glad this one is gone. It&#8217;s uncomfortably close to an image from the movie, <em>Hero<\/em>.)<\/p>\n<p>At this stage in the project we felt it was time to tackle the box art based on the themes and style we had created thus far. This took some time, and I&#8217;ll write about it in a follow-up\u00a0post.<\/p>\n<p>Meanwhile, back in the land of card-art, Dave and Eddy had bitten the bullet and hired a graphic designer to see what he could do with the interfaces. They\u00a0still\u00a0liked my hand-painted one, but doing their diligence, wanted to see if it was at all possible to find something better. It turns out, they\u00a0did. Designer Scott Nicely came up with what is the final interface for the cards. It was sad to see the hand-painted gems and boxes go; we all still like\u00a0them. But I do think that we made\u00a0the right call to have the interface pop <em>out<\/em> from the card, rather than blend in. Maybe I&#8217;ll pull out the hand-painted interface idea for a future project.<\/p>\n<p>The actual art on the cards was now well into their third and fourth lives.\u00a0Most of the changes at this stage were minimal.\u00a0<em>Jubilee<\/em>, for instance, just needed a focal point.<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/jubilee_v3v4.jpg\" alt=\"\" \/><\/p>\n<p><em>Peek<\/em> needed\u00a0a small alteration to make it a bit sneakier.<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/peek_v3v4.jpg\" alt=\"\" \/><\/p>\n<p>Some cards did require\u00a0total re-paints. Dave and Eddy really liked the art\u00a0on\u00a0<em>Panic<\/em>, but felt it didn&#8217;t quite fit the card&#8217;s in-game meaning. We kept the idea of fire, though, and turned\u00a0it into this:<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/Panic_V3.jpg\" alt=\"\" \/><\/p>\n<p>The game had some late card entries, too.\u00a0<em>Denial<\/em>\u00a0among them. By this point I knew the look and feel of the game so well that I was able to nail it right off the bat:<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/denialv3.jpg\" alt=\"\" \/><\/p>\n<p>There&#8217;s more <em>Karmaka\u00a0<\/em>art in my archives, and many pieces have stories to tell. But let&#8217;s close the book on the\u00a0cards for now. Up next, the\u00a0image that glues everything together: the box art.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m Marco Bucci &#8211; I painted the cards, box art, and banners for\u00a0Karmaka.\u00a0I&#8217;ve been part of\u00a0the\u00a0team for two years. As I write this, the game is\u00a0just weeks away from its kickstarter release. We have high hopes for this thing. But instead of looking into the future, I&#8217;m finding myself going back through Karmaka&#8217;s\u00a0many lives, reliving [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":5201,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[21,3,19],"tags":[],"class_list":["post-5112","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art","category-dev","category-karmaka"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/jubilee_v3v4-1.jpg?fit=866%2C600&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p5C9wi-1ks","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/5112","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/comments?post=5112"}],"version-history":[{"count":32,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/5112\/revisions"}],"predecessor-version":[{"id":5152,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/5112\/revisions\/5152"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/media\/5201"}],"wp:attachment":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/media?parent=5112"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/categories?post=5112"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/tags?post=5112"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}