{"id":5149,"date":"2016-02-05T00:30:27","date_gmt":"2016-02-05T00:30:27","guid":{"rendered":"http:\/\/www.hemispheregames.com\/?p=5149"},"modified":"2017-10-18T17:42:31","modified_gmt":"2017-10-18T17:42:31","slug":"karmakas-art-lived-multiple-lives-part-2-the-box","status":"publish","type":"post","link":"https:\/\/www.hemispheregames.com\/new_blog\/2016\/02\/05\/karmakas-art-lived-multiple-lives-part-2-the-box\/","title":{"rendered":"Karmaka&#8217;s Art Lived Multiple Lives: Part 2, The Box"},"content":{"rendered":"<p>As I mentioned <a href=\"http:\/\/www.hemispheregames.com\/2016\/01\/20\/karmakas-art-lived-multiple-lives-part-1-the-cards\/\">in my last post<\/a>, after having painted a version or two of all the cards in <em>Karmaka<\/em>, it\u00a0was\u00a0time to tackle the mother of all <em>Karmaka\u00a0<\/em>paintings: the one\u00a0that would be printed on the box.<\/p>\n<p>Dave and Eddy wanted a square-shaped box with an image that encapsulated the game&#8217;s characters, themes, and images. I sketched out a few ideas:<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/02\/karmaka_boxart_concepts_small.jpg\" alt=\"\" \/><\/p>\n<p>We unanimously liked\u00a0the second and fourth concepts, both of which captured the idea of a journey. Dave and Eddy specifically preferred the scope of the fourth one, where the mountaintop is\u00a0symbolic of the journey&#8217;s end, as well as it featuring more\u00a0of the epic landscape.<\/p>\n<p>As I remember it, we made an abrupt turn away from finalizing the box at this stage to avoid committing to anything too early. Often in the creative process &#8211; like in a good stew &#8211; it&#8217;s a good idea to let things sit and simmer for awhile. With the momentum from this, though, we turned our\u00a0focus to creating a banner for the website. It was good timing; we were ready\u00a0to launch <em>Karmaka&#8217;s\u00a0<\/em>web presence. For this, I recycled my fourth box concept (note the cheesy logo we were using at this point):<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/banner1.jpg\" alt=\"\" \/><\/p>\n<p>They liked this image,\u00a0but wanted me to try to squeeze out a little more\u00a0drama. They also wanted to bring back the idea of the journey&#8217;s endpoint. A\u00a0distant temple, perhaps. Or a mountaintop. So&#8230;I did both!<\/p>\n<p><img decoding=\"async\" src=\"\/images\/karmaka_banner.jpg\" alt=\"\" \/><\/p>\n<p>This banner\u00a0actually appeared on the website for quite awhile. On my end, it\u00a0never sat exactly right. The\u00a0monk\/temple idea didn&#8217;t seem to fit the game (the game has no monks or temples in it, after all).<\/p>\n<p>After working on the banner, and some more card revisions, it was time to set our sights back on the box art. Things were\u00a0pretty clear now. We knew the art style, knew which animals were important; we knew the feel and had tons of raw material and experience to draw upon. Dave and Eddy weighed in with their final thoughts. With all that information, this painting came out:<\/p>\n<p><img decoding=\"async\" src=\"\/images\/Karmaka_box_art.png\" alt=\"\" \/><\/p>\n<p>It had the epicness, the\u00a0personal journey; it had the right art style, mood, palette. For the title, I took our basic font and hand-painted over it, creating custom lettering. I added the loops on either end of the word to metaphorically invoke a key principle in the game: <em>what goes around, comes around.\u00a0<\/em><\/p>\n<p>Ladies and gentlemen, we had our box!<\/p>\n<p>It felt right to tie the visuals together by recalling this image\u00a0on the card-backs. On first glance you might think this is simply a re-purposing of the box art, but it&#8217;s not; it&#8217;s a brand new painting:<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/CardBack.jpg\" rel=\"attachment wp-att-5169\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-5169\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/CardBack-218x300.jpg?resize=438%2C602\" alt=\"CardBack\" width=\"438\" height=\"602\" \/><\/a><\/p>\n<p>Dave and Eddy took the near-finished version of the game to conventions. It was connecting with gamers. <em>Karmaka<\/em>\u00a0picked up two awards from Boston FIG &#8211; Best-In-Show and Best-Artwork. People started talking about it.<\/p>\n<p>Cool!<\/p>\n<p>But something even more important emerged.\u00a0After many, many playtests, Dave and Eddy realized that gamers were connecting with the dung beetle. He was becoming something of an icon for the game, emblematic of <em>Karmaka&#8217;s<\/em>\u00a0journey. They called me up and asked me about the prospect of re-purposing the beetle\u00a0for the sides of the box,\u00a0an image which could\u00a0double as\u00a0the\u00a0new website banner.<\/p>\n<p>(As a total aside, I have to tell you how happy I am that a beetle is the icon of this game. My favourite computer game of all time &#8211;\u00a0<em>Riven<\/em> &#8211; also has a beetle as its icon,\u00a0albeit for completely different reasons. What goes around\u00a0<em>does<\/em> come around!)<\/p>\n<p>Dave talked about the\u00a0<em>Sisyphus<\/em>&#8211;<em>esque<\/em> quality to the beetle&#8217;s effort &#8211; pushing his dung up an infinite hill.<i>\u00a0<\/i>I painted\u00a0two versions. One more graphic and one more painterly:<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/box_sideart_v1-1.jpg\" alt=\"\" \/><\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/box_sideart_v2.jpg\" alt=\"\" \/><\/p>\n<p>Dave liked the painterly one best, since it matched the rest of the art in the game. He began passing it around for feedback. The revision I got was to\u00a0provide a little more context. Namely, having a mountain loom in the background to make the little guy&#8217;s effort feel all the more futile, while also adding scale to the picture.<\/p>\n<p><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/01\/Karmaka_banner_new_web.png\" alt=\"\" \/><\/p>\n<p>The hill on the left side was added in too so that when this image is printed on all four box-sides, it turns into an endless loop. Now that&#8217;s\u00a0<em>Karmaka!<\/em><\/p>\n<p>And now here we are, almost two years later. I&#8217;m proud to have been there from the incipient stages of this game; as I said before, it&#8217;s rewarding to see something through the entire creative process. I now play the prototype copy of this game with my friends, and we all really enjoy it. I have faith that this game can go places. I&#8217;m excited and confident about its future.<\/p>\n<p><em>Karmaka\u00a0<\/em>still has many, many lives yet to live.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I mentioned in my last post, after having painted a version or two of all the cards in Karmaka, it\u00a0was\u00a0time to tackle the mother of all Karmaka\u00a0paintings: the one\u00a0that would be printed on the box. Dave and Eddy wanted a square-shaped box with an image that encapsulated the game&#8217;s characters, themes, and images. I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":5256,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":true,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[21,19],"tags":[],"class_list":["post-5149","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art","category-karmaka"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/www.hemispheregames.com\/new_blog\/wp-content\/uploads\/2016\/02\/banner1.jpg?fit=1200%2C550&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p5C9wi-1l3","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/5149","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/comments?post=5149"}],"version-history":[{"count":6,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/5149\/revisions"}],"predecessor-version":[{"id":5454,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/posts\/5149\/revisions\/5454"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/media\/5256"}],"wp:attachment":[{"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/media?parent=5149"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/categories?post=5149"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.hemispheregames.com\/new_blog\/wp-json\/wp\/v2\/tags?post=5149"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}