For the lucky folks out there with an iPad, we’ll skip the foreplay and jump straight to the gist: the beta is starting and we’re looking for players (both new and old) to test it out! If you’re interested, send us an email at webmaster@[this domain].com.
Some of you may be thinking “What, no iPhone version?” Not to worry, it’s coming. Here’s the scoop:
About six months ago, Aaron – who had just finished a great job on the Mac port – began work on the iPhone version of Osmos. To be honest, we weren’t sure it would “fit”. Would the iPhone be powerful enough to simulate and render everything? How would Osmos feel and play with multitouch controls? Would it be fun and playable on “such a small screen”? Aaron decided to jump in and find out.
Over the next couple of months, he confronted and solved all the technical problems: new Objective-C core and wrappers, check; conversion to OpenGL ES, check; sound (streaming, pitch shifting, etc.), check; multitouch controls, check! We knew there was still redesign work ahead, but our initial impressions were really positive: yes, Osmos would work very nicely on the iPhone.
And then a funny thing happened. Apple’s rumoured new tablet became a reality — and it was hot. We decided to get one, but unfortunately they were so hot we couldn’t get our hands on one for months! So we continued with the iPhone redesign: new game structure, new menus, more levels, difficulty curve smoothed out, everything tweaked for the screen size and processing power of the device. It was a lot of work, but everything was falling beautifully into place. A few weeks ago, we were 95% done — and very happy with the results.
That’s when we got our iPad. (Finally, on the international release. Oh, Canada.) Aaron had been preparing for it on the simulator, and it only took him a few hours to get Osmos up and running on the device. There were issues at first (more on that in another post), but overall: wow! We were really excited and impressed. At that moment we knew we had to release the iPad version first — kind of like when Butch Coolidge (the character played by Bruce Willis in Pulp Fiction), chainsaw in hand, sees the katana. An obvious choice.
So, while we promise to release the iPhone version of Osmos (which still rocks!) soon — up next: iPad! Get’cher beta! :)