Karmaka Theme and Zen Kōans

Posted by on Apr 13, 2015 in Karmaka | 7 Comments
Karmaka Theme and Zen Kōans

Our game Karmaka has, from the beginning, been themed on the concept of Karma. This has driven the design of the game’s mechanics, as we’ve tried to capture and reflect the concept of “Karmic Justice” and the whole “what goes around comes around” concept. It has also driven the game’s multiple-lives structure, working your way […]

How to Play Karmaka

Posted by on Mar 31, 2015 in Karmaka | 2 Comments

In part 1 of this series we explained the goal and overall game structure of Karmaka, and presented the Karmic Ladder. In part 2 we presented the cards, including the three card colors, their point values, and their abilities. Here, in part 3, we’re going to put it all together and explain how the game […]

Terminal City and Proto-Alley

Posted by on Mar 24, 2015 in Karmaka | One Comment
Terminal City and Proto-Alley

Dave and I attended the Terminal City tabletop convention (TCTC) in Vancouver last weekend to show our game Karmaka. TCTC dedicates a section of the convention to something they call “Proto-Alley”, an area where designers can show their games-in-development to folks looking to try out cool, new games before the rest of the World has […]

The Cards of Karmaka

Posted by on Mar 11, 2015 in Karmaka | No Comments

Welcome to part 2/3 of “How Karmaka Works.” Last time we described the Karmic Ladder and the overall structure of the game. Today we’ll dive into the cards themselves, which make up the meat of the game. Each card has a color, a point value, a name, and an ability.  Examples below: There are three card […]

Karmaka and the Karmic Ladder

Posted by on Mar 9, 2015 in Karmaka | No Comments
Karmaka and the Karmic Ladder

This is the first in a series of posts that delve into the mechanics of our upcoming card game, Karmaka. The game has some unique and juicy mechanics that strongly reflect its karmic “what goes around comes around” theme, and we’re excited to start sharing them with you. Today we’ll start with the overall game […]

USD! USD! A Kickstarter Request

Posted by on Feb 10, 2015 in Dev, Karmaka, Kickstarter | 8 Comments

We plan on running a Kickstarter campaign this Spring for a game in development. We also live in Canada. That means our pledge prices will all be listed in CAD (Canadian Dollars) rather than USD. Creators in the UK, Australia, and New Zealand are similarly bound to their country’s currencies. Let’s face it: the majority […]

Tabletop Resources for Videogame Developers

Posted by on Feb 2, 2015 in Dev, Karmaka | 2 Comments

Dave and I are relatively old hands in the videogame industry. Between AAA and indie projects we’ve each been at it for over 10 years. But, aside from some hobbyist design, neither of us knew much about the tabletop game industry until we got serious about publishing Karmaka. Over the last 6 months we’ve done […]

New Game Announcement: Karmaka

Posted by on Jan 27, 2015 in Karmaka | 4 Comments
New Game Announcement: Karmaka

At long last, we’re ready to announce a new game – one we’ve been working on for roughly a year now: Karmaka. We’ve put together this initial website dedicated to the game where you can see some art, an overview of the game, our rough plans, the team, etc. We’d love to hear what you […]

New Game, New Website

Posted by on Jan 20, 2015 in Site Maintenance | One Comment

It’s been quiet on this blog for a while, but that’s going to change soon, as we’re preparing to announce a new game! More on that soon. For now I’ll just say it’s a card/board/tabletop game (yup, a real, physical game!), though we plan to release a digital version of it as well. Anyways, you […]

Our Apportable Android Experience

Posted by on Nov 4, 2013 in Android, Dev | One Comment

It’s been three equinoxes since Osmos launched on Android. In that time, quite a few developers have asked us about our porting experience, probably due to the quality of the port as well as the game’s success on the platform. Our answer: we worked with Apportable. “How was that?” people ask. Our answer is, in […]

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