Osmos (for iPhone/Touch), coming August 5th

Posted by on Jul 30, 2010 in iPhone/iPad, Osmos | 13 Comments

It’s official: Osmos will be coming out on the iPad’s sexy little sister on August 5th! It will feature full Retina display and iOS 4.0 support, along with all the familiar features from the iPad version: addictive, physics-based gameplay, fluid multitouch controls, lush, flowing visuals, and a chill, ambient electronic soundtrack. It will be priced at (the low, iPhone-market style) $2.99.

The #1 question we get asked is “how will Osmos look and play on the iPhone’s small screen, especially with my fat fingers?” The answer: very nicely! Check out this video to see it in action.

We’ve put a lot of work into this version (in fact the iPad “inherited” a lot of that work), and we hope you’ll enjoy it! For more information on features, the trailer, and awesome reviews of the iPad version, check out the Osmos for iPad page.

13 Comments

  1. Cameron
    July 30, 2010

    It’s on the iPod touch too right? I only see the word iPhone, so is it only for the iPhone 4?

    Reply
  2. Matt
    July 30, 2010

    Nice job ruining it with OpenFeint. OpenFeint is a piece of crap.

    Reply
  3. eddybox
    July 31, 2010

    @Cameron: Yes, iPod Touch as well. Just updated the post title. :)

    @Matt: We bent over backwards to make sure our OpenFeint integration is unobtrusive. If you want it, it’s there; if not, it won’t bother you. We’d love to hear your feedback on this once you’ve tried it.

    Reply
  4. The Bat Outta Hell
    July 31, 2010

    Hi Eddy, perhaps you remember me from steam last year. Would you mind checking your inbox on Touch Arcade when you have a moment? Thanks =)

    Reply
  5. oh4real
    August 1, 2010

    What about Android?

    Reply
  6. Game Retail Store » Osmos for iPhone Demonstrated, Releasing August 5th
    August 2, 2010

    […] of you hoping to play it on your iPhone/iPod Touch won’t have to wait long — the studio announced that it releases for the handsets on August […]

    Reply
  7. Osmos Chilling Out iPhone Thursday | DIYgamer
    August 3, 2010

    […] Already out on PC and Mac, and recently released on the iPad, Hemisphere Games has gone ahead and dropped a note letting us know of The IGF 2009 award winner will be available for the iPhone/iPod Touch this […]

    Reply
  8. ‘Osmos’ For iPhone Gameplay Video, Releases Tomorrow | GoPDA Windows Mobile(Windows Phone) Blog
    August 4, 2010

    […] the development of the iPad game that an iPhone version would be forthcoming, and they have since confirmed this on their website with a gameplay video and release […]

    Reply
  9. ‘Osmos’ For iPhone Gameplay Video, Releases Tomorrow | TouchArcade.ru
    August 4, 2010

    […] the development of the iPad game that an iPhone version would be forthcoming, and they have since confirmed this on their website with a gameplay video and release […]

    Reply
  10. Noam Rathaus
    August 4, 2010

    Congratulations, been a fan of the game for quite awhile!

    Reply
  11. Vaughn H
    August 4, 2010

    Looks fantastic. Glad to see it finally out there for iPhone & iPad.

    But… what are the chances it will see the light of day for the Xbox 360? I’m dying to have this kind of eye candy on the big screen with a real sound system. Happy to pay again for it! Should be relatively straightforward with XNA Studio.

    And once done for the Xbox 360, it should be pretty straight forward to then port it to the new WinPhone 7, since it can be developed there in XNA Studio, too.

    Reply
  12. Tom H
    December 10, 2010

    I don’t really give a crap about iPhone–when will it be available for Android?

    Reply
  13. Ben
    January 8, 2011

    Serious? You guys still have not bothered to port for Android? I read your little article, but the real translation is you are either too lazy or your company no longer has the people who can do it. You guys are missing the boat as android is becoming the dominate OS for phone. Companies such as yours never survive for the long haul as you lack the vision necessary.

    Reply

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