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Introducing Osmos Multiplayer!

Dear Motes,

We’ve worked long and hard on this one, and are excited to announce a major addition to Osmos: multiplayer!

This is a free update to the iOS versions of the game, and includes 6 distinct arenas in which players can play against each other — both locally and online — in a mote-eat-mote absorption-fest of skill and strategy. This update also includes iPad Retina support, Twitter integration, and many more audio/visual improvements.

Multiplayer Osmos

Multiplayer details:

  • Play against your friends and enemies, locally (via wi-fi or Bluetooth), or over the Internet.
  • 6 distinct Arenas: Ambient, Impasse, Solar, Warped Chaos, Epicycles, and introducing… Antimatter Impasse.
  • iPad vs. iPhone play supported (for local games only).
  • Optional handicap system to keep competition friendly. Be kind to young motes. :)

So what are you waiting for? Go show your friends who’s boss of the Blobiverse!

Get Osmos for iPad here.
Get Osmos for iPhone/iPodTouch here.

We sincerely hope you enjoy it.
Eddy, on behalf of the Hemi team

31 Comments on “Introducing Osmos Multiplayer!”

  1. #1 liamdawe
    on Jul 19th, 2012 at 10:24 am

    Oh man thats awesome but as an Android user I am a little upset, will it come to Android?

  2. #2 vern
    on Jul 19th, 2012 at 10:24 am

    Any plans to bring this to Android?

  3. #3 Tidus2
    on Jul 19th, 2012 at 11:02 am

    Wow, that looks good! Will it come to the PC Steam version too?

  4. #4 Wow!
    on Jul 19th, 2012 at 11:21 am

    I want you to work hard and make it happen on Android :)

  5. #5 aSi
    on Jul 19th, 2012 at 12:09 pm

    …aaaaawesome :) now we need Android version :)

  6. #6 st33d
    on Jul 19th, 2012 at 12:59 pm

    goddamit, now I have to buy the iPad version

  7. #7 Ciprian
    on Jul 19th, 2012 at 1:59 pm

    Game is not starting on iPad after today’s update, anyone having this issue?

  8. #8 Osmos For iOS Receives Multiplayer Capabilities
    on Jul 19th, 2012 at 3:49 pm

    [...] Hemisphere Games Image Source: Hemisphere Games /* Tweet !function(d,s,id){var [...]

  9. #9 Meal Worms
    on Jul 20th, 2012 at 6:29 am

    @ Ciprian: A small number of iPad 3 users can’t launch Osmos after installing the update. If this happens to you, simply reboot your iPad, and Osmos will run fine. We’re investigating the source of the problem.

  10. #10 Ciprian
    on Jul 20th, 2012 at 1:49 pm

    It worked, thanks a lot.

  11. #11 TomH
    on Jul 21st, 2012 at 3:57 pm

    Please bring this to PC soon as well!

  12. #12 Malix
    on Jul 23rd, 2012 at 10:47 am

    Hope this will eventually apply to the pc-version too. :)

  13. #13 Colin
    on Jul 24th, 2012 at 3:34 pm

    The multi-player is fantastic! It runs smoothly as long as you have a good connection, and it never gets old. It’s definitely a lot better than just a few new maps.

  14. #14 juan
    on Aug 2nd, 2012 at 6:11 am

    Come on, guys!. Where is the PC update?. Where is your love for those that love you?.

  15. #15 osmosis
    on Aug 7th, 2012 at 8:25 am

    I really want the android version because I somewhow mastered Osmos. I am so close to complete lots of arcade modes and I am pretty bored because of no multiplayer mode.

    P.S. How can you control them? Does it scan your finger or something so it knows which mote to move when which finger is tapped?

  16. #16 eddybox
    on Aug 23rd, 2012 at 12:33 pm

    Howdy folks,

    First of all, 2.1 is now live on the store, including voice chat and some minor tweaks & fixes (including the one mentioned by @Ciprian).

    As for other platforms, we’re working with Apportable on an Android port. If/when that works we’ll look into PC; but honestly, bringing multiplayer to PC will almost be like starting from scratch, as the mobile and PC versions are so different.

    @osmosis: multiplayer is played across devices — I play on mine, you play on yours. ;-)

  17. #17 Harro
    on Aug 27th, 2012 at 9:22 am

    Hello! Are you planning to put out multiplayer arenas for the OS X aswell?

  18. #18 Cyprian Guerra
    on Oct 3rd, 2012 at 2:47 pm

    Technical curiosity: Why exactly are versions for various platforms so different? I’m guessing you used some kind of framework and that’s where the whole porting process takes place. Am I wrong? Did you have to actually rewrite the game itself to accommodate functionalities like reading touchscreen and multitouch input or voice chat?

  19. #19 iKintosh
    on Oct 13th, 2012 at 12:45 am

    Please, add multiplayer on the OS X version (in Mac App Store)! Are you planning this?

  20. #20 xgregious
    on Oct 14th, 2012 at 3:20 pm

    Amazing game; ++multiplayer makes it my fave game on the iPhone. One major downside, by no fault of anyone, really is the apparent lack of popularity– sometimes it takes forever to find an opponent, if one can be found at all. I’ve wondered about this a lot — The multiplayer action is in a class of its own, so why aren’t there swarms of brave motes trying to get in on the action?

    One theory I have is that there is such a drastic gap in skill level between advanced players and beginners such that newbies give up on the game before giving it a chance. I wonder if some sort of automatic handicapping might keep more players active. This could be the ‘default’ behavior, with the option for more aggressive players to turn it off.

    Another marketing tool that would be useful would be Facebook integration to allow players an easy way to spread the word.

    On a final note… For your devoted ‘advanced’ players, we want more challenges! Multiplayer type play vs smart bots is one suggestion. :-)
    Thanks for listening…

  21. #21 eddybox
    on Oct 26th, 2012 at 11:19 pm

    Thanks for your interest, everyone! :)

    To explain why “it’s complicated” on other platforms: we really have two versions of the game. On one hand we have the Win/Mac/Linux versions which are all essentially the same, minus some minor platform-specific differences. When we ported the game to iOS, however, we took a lot of the lessons we learned from PC and redesigned the game: with new level structures, different menus, different achievements, etc. Android is essentially the same as iOS; so, bringing multiplayer from iOS to Android is fundamentally a porting job, whereas bringing it to PC would require adding it to what is essentially a different game.

    Also, as @xgregious has noted, there aren’t a ton of players playing Osmos multiplayer, nor has it really impacted sales of the game besides an initial spike on release. Given it took us about a year to create (about 3 man-years across 4 people), it’s really hard to justify taking the time to do it again on PC, especially since our player-base is much smaller on PC. So, while we’d love to give people what they want, we also have to think about what we’d rather do with a year (or at least many months) of our time: re-invent Osmos multiplayer on PC, which is a bit of a dry task that will likely earn little money, versus work on another game!

    All that said, you never know. We’ll take things a step at a time. In the meantime… next stop: Android!

  22. #22 eddybox
    on Oct 26th, 2012 at 11:36 pm

    @xgregious: Thanks a lot for the encouragement and suggestions! It warms our hearts to hear people are enjoying multiplayer. We really put a lot of effort and love into it!

    We’ve given the varying-skill-levels problem a lot of thought. Ideally we’d have “intelligent” matchmaking that pairs up people with similar skills, but that would require an *even bigger* pool of players looking for a game at any given moment. =/

    We considered automatic handicapping as well, but it was a tricky/delicate decision, and in the end decided to leave it in players’ hands. We do suggest (in the pre-arena tips) that strong players use it, and we use it liberally when we play.

    Facebook integration: agreed! We’re currently working on an update for iOS 6 / iPhone 5 which includes some facebook posting similar to what we did with Twitter.

    As for “bots”, they pretty much exist in the Sentient single-player levels. We tinkered with adding them to a multiplayer arena, but found they added a certain randomness that typically unbalanced things for one player more than the other, making matches less “fair”. It also led to less player-player interaction.

    All that said, we’re open to suggestions — especially what we can do to get people playing each other more, in particular expert players! :)

  23. #23 eddybox
    on Nov 5th, 2012 at 5:29 pm

    Hey everyone. We’ve been listening to you and thinking about how to add some high-level play/competition to Osmos multiplayer. Here’s our first step in that direction:
    http://www.hemispheregames.com/2012/11/05/l337-osmos/

    Come join the forum and help us define what pro-Osmos tournaments look like! :)

  24. #24 Toni
    on Dec 3rd, 2012 at 1:39 pm

    I would really, really, love to see the multiplayer in the PC version :(

  25. #25 Freeman
    on Apr 26th, 2013 at 6:28 am

    I finished the game solo, but played multiplayer for the first time last night. It was fantastic ! I can’t wait for the Android version.
    Great Work !!!

  26. #26 eddybox
    on May 26th, 2013 at 3:39 am
  27. #27 John
    on Jun 11th, 2013 at 1:33 pm

    Just finished the one player version and am exciting to play multiplayer, but I can’t find the update for the version I got from Amazon app store. My app is not shown to have an update available. Should it be available on Amazon?

  28. #28 Harmonex
    on Nov 19th, 2013 at 6:01 pm

    Ha. My brother and I have this game (PC) and we were talking about how awesome it would be if it were a multiplayer game. I’m glad to see that it actually is, but sad that it’s not on our platform. The reasoning behind that is solid enough, though, so there are no complaints here. There are other multiplayer games in the sea.

  29. #29 Sfaira
    on Dec 28th, 2013 at 5:28 pm

    Still no online multiplayer for Amazon!

  30. #30 Tim
    on Jan 17th, 2014 at 12:25 pm

    This game is great, especially when using f.lux at night so it tones down the blue!
    if you don’t have f.lux you may want to download it, just google it or look at on youtube.

    Blue light at night has been proven to keep you awake — the sun has lot’s of it, hence why the sky is blue, that’s just how the light gets scattered!!

    Oh and did I mention f.lux is free?

  31. #31 Juan
    on Jan 28th, 2014 at 6:59 pm

    Hi!
    Multiplayer mode doesn’t work for me.
    I’ve tried with a Friend… both in G+… both with Android JB…
    When I invite him, he receive a notification, but Osmos shows no available room to play.
    When he invites me, I don’t receive anything! :(

    What can I do?

    Thanks!

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