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Posts under ‘Osmos’

GDC Talk “Minimalist Game Design: Growing Osmos”

Another GDC has come and gone. (sigh.) I could go on about it, and how great it was to see friends new and old, but that’s what Facebook is for. So without further ado, here are the slides from our Independent Game Summit talk on minimalist game design and Osmos.

For those of you with [...]

Osmos Soundtrack

Many fans have requested it, and here it is — brought to you by Peter Kirn, the man behind the most excellent Create Digital Music website.

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It’s an extended, free soundtrack, featuring full tracks from Loscil, Gas 0095, Julien Neto, High Skies and more, running 50 minutes in total. The .m4a version also includes chapter markers [...]

The Indie Love Bundle

Dear Motes,
Have we got a deal for you! This Valentine’s we’re banding together with five other independent developers to bring you a sweet bundle of Indie Love. It’s an $85 value for only $20!! The games are:

And Yet It Moves, by Broken Rules
Auditorium, by Cipher Prime
Aztaka, by Citeremis
Eufloria, by Omni Systems
Machinarium, by Amanita Design
Osmos, by [...]

Osmos Rage, part 4: Roadside Assistance

For those of you making an “Osmos Rage!” video: go away, this post ain’t for you, ya big sissies. But for those who are interested in beating those last few levels in the main game, read on.
Given the Achievement stats on Steam, it’s pretty clear that the last few Force levels are where people are [...]

Osmos Rage, part 3: The Perversity of Inanimate Objects

Welcome to part 3/4 of our “Osmos Rage” series. We introduced the topic in part 1, announced a video contest in part 2, and today we explain why the game gets “so bloody hard” in the end.
Believe it or not, our primary motives were a) truth and b) respect.

Truth: to the game concept and the [...]

Osmos Rage, part 2: The Bait and Switch, and… Revenge!

The last few levels in Osmos get hard. They’ve induced rage in some gamers and in more than one reviewer. (See the previous post for the full introduction.)
Before we offer explanations or further remedies, we want to harness that rage. Prior to our recent difficulty adjustments, user jnfenrir began a thread on the Steam forums [...]

Osmos Rage, part 1: Welcome to Hell

Since we released Osmos in August, we’ve been getting mostly great feedback from players and reviewers alike. Mostly. There is however one complaint that we see regularly, and very vocally: Rage.

“I’m done with Osmos. Done. F3A-3 is no fun.” -RSHabroptilus, Steam forums
“… playing Osmos was like getting knocked out by a sharp kick to the [...]