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Android FAQ

General

Where can I buy the Android version of Osmos?
I can’t find Osmos on the Android Market; what gives?
How can I tell which version of Osmos I’m running?
Is Osmos HD really “HD”?

Technical and Preferences

Osmos isn’t running well on my [insert tablet/handset name here]. What to do?
Which Android devices support running Osmos? (And which ones do not?)
I get a ‘blobiverse desync’ when I try to play multiplayer with an iOS device.
The three-finger tap to pause/exit isn’t working for me.
What kind of “anonymous stats” are you gathering?

Gameplay

Osmos is hard — help!


General


Where can I buy the Android version of Osmos?
Osmos is available on the Android Market here!


I can’t find Osmos on the Android Market; what gives?
Osmos can’t run on some Android devices. (See below for more.) If you can’t see Osmos on the store from your device, that means it won’t work for you. Somewhat cryptic, but that’s how the Market works. =/


How can I tell which version of Osmos I’m running?
You can see the Osmos version and build number in the lower right-hand corner of the Osmos ‘Credits’ screen (accessed via the “viking helmet” icon in the main menu).


Is Osmos HD really “HD”?
Yes, Osmos supports HD resolutions — if your device can handle it of course. Tablets that have “extra large” screens have a special layout of Osmos that’s optimized for tablets. Other Android devices, including 7″ tablets, get the normal layout of Osmos. Both layouts use high-resolution graphics as long as the screen resolution is larger than 320×480. (In essence, the Android version is like an iOS “Universal” build, and handles all screen sizes seamlessly.)


Technical and Preferences


Osmos isn’t running well on my [insert tablet/handset name here]. What to do?
First of all, please check below for our list of supported – and unsupported – devices.

If we support your device:

  • Please check our Android forum first, as nothing else can keep up with the speed and helpfulness of an online community.
  • If the forums don’t do the trick, send us a message via our Android page and we’ll do our best to help you as quickly as we can.

If we don’t support your device:

  • You shouldn’t be able to download Osmos via the store to a device we don’t support. If you’ve managed to do this somehow, please let us know.

If your device doesn’t appear in one of our lists:

  • Sorry, there are many Android devices out there, and it’s next-to-impossible to keep up with and test everything. Please let us know via our support page; make sure to include the full name of your device, the OS version, the specific issue you’re encountering, and whatever additional info you think would be helpful.

And remember: you can ask for a refund!


Which Android devices support running Osmos? (And which do not?)
For starters, only devices that support multitouch and are running Android OS 2.2 (Froyo) or higher can run Osmos. If your device doesn’t meet these two requirements, you shouldn’t be able to download it from the Market; if you’ve managed to do this somehow, please let us know!

Below is the list of devices supported by Osmos, as well as devices Osmos explicitly does not support (for reasons of framerate, hardware compatibility, etc.)

Don’t see your device here? If it supports multitouch and is running OS 2.2 or higher, please let us know if you’ve tried it and how it’s working for you. A great, safe place to start is to try the demo.


I get a ‘blobiverse desync’ when I try to play multiplayer with an iOS device.
Unfortunately, cross-play between Android and iOS is unreliable, at least for now. Sorry, but if this is why you purchased a copy, then feel free to ask for a refund

For those interested in why: Osmos uses a “lockstep” simulation for multiplayer, which is dependent on floating point calculations being identical across devices. Because the current iOS and Android builds result in slightly different numbers, things drift, and thus the “desync”. We do have an idea on how to get our iOS version to behave like the Android version, and we’re looking into it, but it may be some time (if ever) before this works. Also, if/when we make the change on iOS, we’ll lose backwards compatibility there, requiring all iOS players to update. =/


The three-finger tap to pause/exit isn’t working for me.
Some Android devices don’t support “jazzhand!” (i.e. tracking more than two touch points). Instead, simply tap your device’s menu button (which should look something like this) to bring up the menu.


What kind of “anonymous stats” are you gathering?
Absolutely *nothing* personal. We’re basically gathering win/lose information per level so we can improve the difficulty curve in Osmos and in future games.


Gameplay


Osmos is hard — help!
We’ve done our best to create a smooth difficulty curve in Osmos; however, the last couple of levels of each Arcade mode are intended to be truly hard. For those of you having a difficult time in the Odyssey, check out our video tutorial (it was made right after the iPad release, but it’s 100% applicable to the Android version as well),

Also, you can skip up to three levels in the Odyssey; if you’re stuck, skip a level via the in-game pause menu (three-finger tap).


Happy Osmoting! :)