Osmos Demo Feedback
Re: Osmos Demo Feedback
OK. Thanks. To overcome this one player "limitation?" in the demo I changed C:/My documents/OsmosDemo/Osmos.sta to Osmos.staOLD and restarted the game and it started as new and created a new osmos.sta file. I then did it again to make sure I wasn't imaginging things and removed the "OLD" and renamed staNEW. Will this "work-around" work for the whole game or is osmos.sta hiddenaway/locked or something? thanks again
- Meal Worms
- Posts: 624
- Joined: Wed Apr 22, 2009 12:22 pm
- Location: Toronto, Ontario, Canada
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Re: Osmos Demo Feedback
Hi rjejr -- swapping the Osmos.sta file in and out for each child should work just fine!
Enjoy,
Dave
Enjoy,
Dave
Re: Osmos Demo Feedback
I tried the Osmos demo, and at first it seemed too simple a concept to be any fun for very long.
But after a few levels, I started to get hooked, and I discovered that the gameplay is a lot deeper than I first realized.
Very nicely done!
But after a few levels, I started to get hooked, and I discovered that the gameplay is a lot deeper than I first realized.
Very nicely done!
Re: Osmos Demo Feedback
Try Osmos, its cool. Add please time scrolling forward button. It's realy boring when nobody is near you.
- Meal Worms
- Posts: 624
- Joined: Wed Apr 22, 2009 12:22 pm
- Location: Toronto, Ontario, Canada
- Contact:
Re: Osmos Demo Feedback
Glad you like the game Grappa!
Time speedup is indeed possible! You can accelerate time with Ctrl+RightClick or by holding down Ctrl while spinning the mousewheel. Note that the Osmos demo does not contain the levels where the player is introduced to these controls -- but they're still there.
Enjoy,
Dave
Time speedup is indeed possible! You can accelerate time with Ctrl+RightClick or by holding down Ctrl while spinning the mousewheel. Note that the Osmos demo does not contain the levels where the player is introduced to these controls -- but they're still there.
Enjoy,
Dave
Re: Osmos Demo Feedback
A visually attractive game - a very pretty time-waster.
I would buy it for only one reason: to support its development and availability as well as the general development of games for Linux.
The "game" works best in a full-size window in Ubuntu Lucid Lynx.
When using it in "full Screen" it becomes a resource hog which does not let go on termination. Stopping it via the System Monitor finally kills it.
I am offering these comments sincerely to assist in further development.
I would buy it for only one reason: to support its development and availability as well as the general development of games for Linux.
The "game" works best in a full-size window in Ubuntu Lucid Lynx.
When using it in "full Screen" it becomes a resource hog which does not let go on termination. Stopping it via the System Monitor finally kills it.
I am offering these comments sincerely to assist in further development.
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