Hey there!
I played the Osmos demo on my PC and I am absolutely fascinated by the game!
Is there a version for Windows Phone 7 going to be released? Would love to play Osmos wjile I'm in the train which is for hours an week. Thanks in advance for replies.
Djuhba
Windows Phone Version
- Meal Worms
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Re: Windows Phone Version
Hey Djuhba,
Glad to hear you're enjoying Osmos! We have not yet brought the game to Windows Phone 7. Thing is, we'd need to port everything over to XNA to run on the platform, and so it's not quite clear that the market is there yet to justify the cost of the port. The platform is on our radar though -- we'll definitely be watching to see if it takes off.
Happy Osmoting,
Dave
Glad to hear you're enjoying Osmos! We have not yet brought the game to Windows Phone 7. Thing is, we'd need to port everything over to XNA to run on the platform, and so it's not quite clear that the market is there yet to justify the cost of the port. The platform is on our radar though -- we'll definitely be watching to see if it takes off.
Happy Osmoting,
Dave
Re: Windows Phone Version
If you are going to do a port to XNA then would it be possible to have Osmos on the Xbox 360 as a side-affect of the port? I would enjoy showing off Osmos on Windows Phone 7 around work, and my kids would enjoy having it on the Xbox 360 
-- Loren

-- Loren
- eddybox
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Re: Windows Phone Version
Verrrry good point, Loren! Thanks. 

Re: Windows Phone Version
So in shopping for apps for our WP7's today, I came across a knock-off version of Osmos called "Cell". (http://wpcentral.com/cell-review) Very similar in many ways, but nothing near as polished as Osmos in all its variants. It made me sad, once again, to realize that Osmos isn't available on WP7 yet. I, for one, am begging to buy the real thing!
... and not available in the Xbox 360 Indie games marketplace either, where it could make a killing. As of the beginning of last year (pre-Kinect), there were 30 million Xbox Live subscribers (who can easily find & purchase Indie games). By now, it may be close to as many as there are iPhones in the wild. (50 million) It's all the same dev plaform: XNA!
... and not available in the Xbox 360 Indie games marketplace either, where it could make a killing. As of the beginning of last year (pre-Kinect), there were 30 million Xbox Live subscribers (who can easily find & purchase Indie games). By now, it may be close to as many as there are iPhones in the wild. (50 million) It's all the same dev plaform: XNA!
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