Meal Worms wrote:Hey Plato,
I noticed you had Vsync on -- does turning it off help at all? If not, then I'm sorry to say that for know you'll have to play in a maximised window until we can sort this issue out. I'll be in touch with progress.
Thanks again,
Dave
Hi Dave, no vsync on/off doesn't alter the flicker at all.. the only reason I put it on was to see if it would fix it

Is it possible for you guys to have a command line switch that forces a 'N' hz frame rate in your game (rather than reading that stat from the available screen mode info)?..cos I'm thinking my refresh rate is being incorrectly reported to your game (only in HW fullscreen mode) and so you guys are actually rendering the screen at a speed > 60Hz causing the tearing.
I can't think what would create visible tears like that other than the frame rate of Osmos exceeding the refresh rate of my monitor ... If you can force Osmos to render at 60fps (and I enable vsync) I bet you it cures it
