Osmos Mailing List (or, "just the facts ma'am")
For those of you who would like to get updates on Osmos game releases, (and not necessarily all the news and whims of this blog,) we now have a mailing list. Click here to setup a subscription.
We’re not worthy!
… but thanks Game Tunnel! We agree that it’s too bad you don’t have 30,000 dollars to give us, but we’ll take the pat on the back. ;-) You too PixelSocks. And thanks for the very thoughtful writeup/analysis.
After the Rush

The IGF and GDC have come and gone in a giddy and exhausting flash. What a week! While none of the three initial IGF nominations for Osmos came through, our “late horse” — the Direct2Drive Vision Award, whose finalists were announced less than a week before the awards ceremony — came in! We’re really honoured […]
IGF Countdown
We’ve been buried and busy for a while now prepping for the IGF, and now it’s only a few days away. Time to come up for some sweet, sweet air. Andy and I will arrive in San Francisco on Saturday night, enjoy a little r&r, and get ready for an exciting few days in indie-gaming-wonderland. […]
A little bit of media…
Osmos has been getting some media attention. Amazing what a few IGF nominations can do! First, and most exciting, a gamasutra interview with Eric Caoili. It’s also incredibly interesting for us to see what people — whom we have never met — are saying about the game. I mean, if you can’t trust completely anonymous […]
IGF finalists announced
We’re all still in a state of shock. Osmos has been chosen as an IGF finalist in three categories! Seumas McNally Grand Prize Excellence in Design Technical Excellence Wow. Needless to say, we’re excited! It’s a real honour to be in the company of some great games and creators. I had already tried and really […]
Osmos "alpha" demo
I’m excited to post that an Osmos demo is finally available! It includes a sampling of seven early levels from four zones. We’re calling it an “alpha” demo because there are still some improvements planned, but it should play smoothly. And of course, your feedback is always welcome! If you have any questions, fire away […]
Zen Gaming, part 2
[…continued from part 1] Last year, Ian Bogost wrote a very interesting article on Video Game Zen, including references to bio-feedback games, flOw, Chuzzle’s “Zen Mode”, gardening games, relaxation through repetition, and his own Zen meditation game. In it he embraces a fairly formal definition of Zen and argues against sensual stimulation. He contributes much […]
Zen Gaming, part 1
Friend and Hemisphere collaborator Andy pointed me to a post today entitled “Sony Introduces New Genre To Video Games…”. The game is Flower, and the genre, “Zen Gaming”. First of all, let me say that Flower looks gorgeous: somewhat like a next-gen Wind Waker without friend Link. Thematically, it sits in good company with the […]
First Osmos gameplay video
It’s still a work in progress, but I added a video on the Osmos page here. I also added a game blurb and fleshed out the “About Hemisphere” page. We’re slowly coming out of the web-closet…