Ambient Times, Part 1
We’ve been developing Osmos for quite some time now, and — especially in these last few months — it’s been a very head-down, introspective process in many respects. This level of effort and focus has been intense to say the least, and many activities have fallen by the wayside — including blogging. As a result, […]
We’re not worthy!
… but thanks Game Tunnel! We agree that it’s too bad you don’t have 30,000 dollars to give us, but we’ll take the pat on the back. ;-) You too PixelSocks. And thanks for the very thoughtful writeup/analysis.
After the Rush

The IGF and GDC have come and gone in a giddy and exhausting flash. What a week! While none of the three initial IGF nominations for Osmos came through, our “late horse” — the Direct2Drive Vision Award, whose finalists were announced less than a week before the awards ceremony — came in! We’re really honoured […]
IGF Countdown
We’ve been buried and busy for a while now prepping for the IGF, and now it’s only a few days away. Time to come up for some sweet, sweet air. Andy and I will arrive in San Francisco on Saturday night, enjoy a little r&r, and get ready for an exciting few days in indie-gaming-wonderland. […]
IGF finalists announced
We’re all still in a state of shock. Osmos has been chosen as an IGF finalist in three categories! Seumas McNally Grand Prize Excellence in Design Technical Excellence Wow. Needless to say, we’re excited! It’s a real honour to be in the company of some great games and creators. I had already tried and really […]
Hello, Hemi-World.
Finally, a charming little web-home for Hemisphere Games. Now, with a site, games should start popping up here like mushrooms in a miniature garden. But one step at a time. For starters, let’s prepare for the IGF and Osmos.