After the Rush

Posted by on Mar 30, 2009 in IGF, Love, Osmos | One Comment
After the Rush

The IGF and GDC have come and gone in a giddy and exhausting flash. What a week! While none of the three initial IGF nominations for Osmos came through, our “late horse” — the Direct2Drive Vision Award, whose finalists were announced less than a week before the awards ceremony — came in! We’re really honoured […]

IGF Countdown

Posted by on Mar 19, 2009 in IGF, Osmos | 2 Comments

We’ve been buried and busy for a while now prepping for the IGF, and now it’s only a few days away. Time to come up for some sweet, sweet air. Andy and I will arrive in San Francisco on Saturday night, enjoy a little r&r, and get ready for an exciting few days in indie-gaming-wonderland. […]

A little bit of media…

Posted by on Jan 15, 2009 in Love, Osmos | 6 Comments

Osmos has been getting some media attention. Amazing what a few IGF nominations can do! First, and most exciting, a gamasutra interview with Eric Caoili. It’s also incredibly interesting for us to see what people — whom we have never met — are saying about the game. I mean, if you can’t trust completely anonymous […]

IGF finalists announced

Posted by on Jan 8, 2009 in IGF, Osmos | One Comment

We’re all still in a state of shock. Osmos has been chosen as an IGF finalist in three categories! Seumas McNally Grand Prize Excellence in Design Technical Excellence Wow. Needless to say, we’re excited! It’s a real honour to be in the company of some great games and creators. I had already tried and really […]

Osmos "alpha" demo

Posted by on Dec 23, 2008 in Osmos | 6 Comments

I’m excited to post that an Osmos demo is finally available! It includes a sampling of seven early levels from four zones. We’re calling it an “alpha” demo because there are still some improvements planned, but it should play smoothly. And of course, your feedback is always welcome! If you have any questions, fire away […]

Zen Gaming, part 2

Posted by on Dec 14, 2008 in Zen/Ambient Gaming | 4 Comments

[…continued from part 1] Last year, Ian Bogost wrote a very interesting article on Video Game Zen, including references to bio-feedback games, flOw, Chuzzle’s “Zen Mode”, gardening games, relaxation through repetition, and his own Zen meditation game. In it he embraces a fairly formal definition of Zen and argues against sensual stimulation. He contributes much […]

Zen Gaming, part 1

Posted by on Dec 12, 2008 in Zen/Ambient Gaming | 2 Comments

Friend and Hemisphere collaborator Andy pointed me to a post today entitled “Sony Introduces New Genre To Video Games…”. The game is Flower, and the genre, “Zen Gaming”. First of all, let me say that Flower looks gorgeous: somewhat like a next-gen Wind Waker without friend Link. Thematically, it sits in good company with the […]

First Osmos gameplay video

Posted by on Dec 3, 2008 in Osmos, Site Maintenance | 2 Comments

It’s still a work in progress, but I added a video on the Osmos page here. I also added a game blurb and fleshed out the “About Hemisphere” page. We’re slowly coming out of the web-closet…

Osmos page + screenshots

Posted by on Nov 8, 2008 in Osmos, Site Maintenance | No Comments

Added an Osmos page with screenshots here. I also added a banner and started customizing the look of the site a bit.

Hello, Hemi-World.

Posted by on Oct 23, 2008 in IGF, Osmos | 3 Comments

Finally, a charming little web-home for Hemisphere Games. Now, with a site, games should start popping up here like mushrooms in a miniature garden. But one step at a time. For starters, let’s prepare for the IGF and Osmos.

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