Osmos Rage, part 3: The Perversity of Inanimate Objects
Welcome to part 3/4 of our “Osmos Rage” series. We introduced the topic in part 1, announced a video contest in part 2, and today we explain why the game gets “so bloody hard” in the end. Believe it or not, our primary motives were a) truth and b) respect. Truth: to the game concept […]
Osmos Rage, part 2: The Bait and Switch, and… Revenge!
The last few levels in Osmos get hard. They’ve induced rage in some gamers and in more than one reviewer. (See the previous post for the full introduction.) Before we offer explanations or further remedies, we want to harness that rage. Prior to our recent difficulty adjustments, user jnfenrir began a thread on the Steam […]
Osmos Rage, part 1: Welcome to Hell
Since we released Osmos in August, we’ve been getting mostly great feedback from players and reviewers alike. Mostly. There is however one complaint that we see regularly, and very vocally: Rage. “I’m done with Osmos. Done. F3A-3 is no fun.” -RSHabroptilus, Steam forums “… playing Osmos was like getting knocked out by a sharp kick […]
Awesome new album from High Skies, free for Hemisphere customers
Mat Jarvis just released an awesome new mini-album – Sounds of Earth – under his High Skies moniker; and he’s generously allowed us to distribute it free for the next while to people who purchase Osmos from us. (New and existing customers, just visit your game download page.) If you enjoy the music in Osmos, […]
Osmos PC Version 1.6.0 Released
The new version includes translations into four languages (French, German, Spanish and Italian), a decrease in the extreme difficulty of a few late leves, D3D support, sound engine improvements, and more. You can see all the details here.
Pretty good year
For Hemisphere Games – and for me – 2009 was a whirlwind year. New Years’ day found me skiing and relaxing with good friends in Revelstoke, British Columbia. Osmos still lay in the hands of the IGF judges, quietly unknown to the world beyond a few friends and some very thorough IGF followers. I had […]