Osmos update coming, including Game Center support

Posted by on Dec 9, 2010 in iPhone/iPad, Osmos | 4 Comments

Hey everyone! We’ve submitted a sweet Osmos iOS update (1.6.4) which should be available any day now. By popular demand, it contains: Game Center support! Skip a Level: Players will be able to skip up to three levels in Odyssey mode. If you’ve been having trouble with a specific level but want to continue the […]

To be, or not to be… Universal

Posted by on Sep 7, 2010 in iPhone/iPad, Osmos | 7 Comments

When Apple first announced the iPad, including information on its App Store and Universal Apps, we began asking ourselves should we go “Universal”, or release two separate builds? This is a question that every iOS developer is faced with, and there are those on both sides of the fence, each with their own reasons. It […]

Osmos (for iPhone) Released

Posted by on Aug 4, 2010 in iPhone/iPad, Osmos | 10 Comments

Ah, the joys of the App Store: the iPhone version of Osmos is now available worldwide, and we didn’t even have to push a button to make it “live.” That said, we’ve done a lot of work leading up to this, and we’re excited! If the iPad version is a good indicator, we’re hoping it’ll […]

Osmos (for iPhone/Touch), coming August 5th

Posted by on Jul 30, 2010 in iPhone/iPad, Osmos | 13 Comments

It’s official: Osmos will be coming out on the iPad’s sexy little sister on August 5th! It will feature full Retina display and iOS 4.0 support, along with all the familiar features from the iPad version: addictive, physics-based gameplay, fluid multitouch controls, lush, flowing visuals, and a chill, ambient electronic soundtrack. It will be priced […]

Osmos Video Tutorial

Posted by on Jul 19, 2010 in iPhone/iPad, Osmos | 8 Comments

Well, it’s been a little over a week since Osmos for iPad hit the App Store, and we couldn’t have asked for a better reception — thanks everyone! As a small thank you (and in acknowledgment that some of the levels in Osmos aren’t easy!), we’ve put together this little video tutorial to help. Specifically, […]

Osmos for iPad Release

Posted by on Jul 8, 2010 in iPhone/iPad, Osmos | 9 Comments
Osmos for iPad Release

The iPad version of Osmos is hitting the App Store today, and, needless to say, we’re excited and proud. Some are calling it – gasp – the definitive version of Osmos. Gizmodo even called it “What iPad Gaming Should Be All About.” Pardon the “2001, A Space Odyssey” inspired, over-the-topness; the shape of the iPad, […]

Osmos for iPad, coming July 8th

Posted by on Jun 28, 2010 in iPhone/iPad, Osmos | 11 Comments

We’ve been working on this one for quite some time (over six months, actually) and are excited to announce the upcoming release of the iPad version of Osmos! As I mentioned in a previous post, we learned a lot from the development – and feedback! – from the PC/Mac/Linux versions of Osmos, and have reworked […]

Linux, the Numbers

Posted by on Jun 23, 2010 in Linux | 79 Comments

A little over a month ago we released the Linux port of Osmos, promising statistics on our sales and downloads. We wanted to find out – from a financial perspective, for our studio – “is it worth porting games to Linux?” The short, simple answer… is “yes.” Did we get rich off it? No. But […]

Osmos for iPad: the beta begins (and what about iPhone?)

Posted by on Jun 12, 2010 in iPhone/iPad, Osmos | 9 Comments

For the lucky folks out there with an iPad, we’ll skip the foreplay and jump straight to the gist: the beta is starting and we’re looking for players (both new and old) to test it out! If you’re interested, send us an email at webmaster@[this domain].com. Some of you may be thinking “What, no iPhone […]

Linux Osmos Release

Posted by on Apr 28, 2010 in Linux, Osmos | 48 Comments

We’re excited to announce that Osmos has been successfully absorbed by Linux, and is now available! Our newly initiated, one-man Linux warrior, Mr David Burke, has done an amazingly quick and solid job on the port, and it’s been running smoothly on a wide variety of Linux distributions and machines. (Big thanks to all our […]

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