The Linux is coming…
If you had asked us two months ago – or even one month ago – if the Linux port of Osmos would come out before the iPhone or iPad versions (more info on that soon, promise!), we would have said “Not a chance!” We would have been wrong. Thanks to the hard work and mad […]
Linux Osmos, coming soon
As some of you know, we had been looking for someone to port Osmos to Linux. But in the end, after mulling it over for a while (and a couple nice offers from experienced Linux folk), our very own Dave Burke has decided to tackle the port himself! Who knew he was such a masochist? […]
GDC Talk "Minimalist Game Design: Growing Osmos"
Another GDC has come and gone. (sigh.) I could go on about it, and how great it was to see friends new and old, but that’s what Facebook is for. ;-) So without further ado, here are the slides from our Independent Game Summit talk on minimalist game design and Osmos. For those of you […]
GDC 2010
Has it only been four seasons since last GDC? Hard to believe – it seems like so much has happened since then! Anyways, we’re taking off for San Francisco tomorrow. Andy and I will be giving a talk on Wednesday about Osmos and game design minimalism. (We’ll post the slides after GDC.) Besides that, just […]
Osmos Soundtrack
Many fans have requested it, and here it is — brought to you by Peter Kirn, the man behind the most excellent Create Digital Music website. + It’s an extended, free soundtrack, featuring full tracks from Loscil, Gas 0095, Julien Neto, High Skies and more, running 50 minutes in total. The .m4a version also includes […]
The Indie Love Bundle
Dear Motes, Have we got a deal for you! This Valentine’s we’re banding together with five other independent developers to bring you a sweet bundle of Indie Love. It’s an $85 value for only $20!! The games are: And Yet It Moves, by Broken Rules Auditorium, by Cipher Prime Aztaka, by Citeremis Eufloria, by Omni […]
Osmos Rage, part 4: Roadside Assistance

Given the Achievement stats on Steam, it’s pretty clear that the last few Force levels are where people are really getting stuck. In particular, F3A-3 and F3C-3. (F3A-2 is a fair bit easier since version 1.6.0.) So let’s dive right in. (Now might be a good time to make a pot of tea.) F3A-3 Zen […]
Osmos Rage, part 3: The Perversity of Inanimate Objects
Welcome to part 3/4 of our “Osmos Rage” series. We introduced the topic in part 1, announced a video contest in part 2, and today we explain why the game gets “so bloody hard” in the end. Believe it or not, our primary motives were a) truth and b) respect. Truth: to the game concept […]
Osmos Rage, part 2: The Bait and Switch, and… Revenge!
The last few levels in Osmos get hard. They’ve induced rage in some gamers and in more than one reviewer. (See the previous post for the full introduction.) Before we offer explanations or further remedies, we want to harness that rage. Prior to our recent difficulty adjustments, user jnfenrir began a thread on the Steam […]
Osmos Rage, part 1: Welcome to Hell
Since we released Osmos in August, we’ve been getting mostly great feedback from players and reviewers alike. Mostly. There is however one complaint that we see regularly, and very vocally: Rage. “I’m done with Osmos. Done. F3A-3 is no fun.” -RSHabroptilus, Steam forums “… playing Osmos was like getting knocked out by a sharp kick […]