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Posts under ‘Linux’

What we’re up to…

Things have been fairly quiet on the Hemisphere blog recently. The last year saw us busy on: Osmos Multiplayer, which we released on iOS this Summer, and updated soon after with voice-chat. This is where we spent most (read, a lot!) of our time. The Android port, released at the beginning of the year. A [...]

Love is all you need

Remember the Indie Love Bundle, where we banded together with five other independent developers to create an award-winning games bundle? Well, it’s baaaack and on sale again! And this time it brought along a kid brother, a brand new bundle called the Indie ‘Summer of Love’. What better way to head into fall than to [...]

Linux, the Numbers

A little over a month ago we released the Linux port of Osmos, promising statistics on our sales and downloads. We wanted to find out – from a financial perspective, for our studio – “is it worth porting games to Linux?” The short, simple answer… is “yes.” Did we get rich off it? No. But [...]

Porting Osmos to Linux: A Post-Mortem (part 2/3)

Welcome to the second installment of our three-part Linux post-mortem. Part 1 lay the foundations for the article and where we’re coming from. Today’s post directly addresses the question “What worked and what didn’t?” with a set of ‘pros and cons’ that cropped up during the port. The final post will offer a more nuanced [...]