Porting Osmos to Linux: A Post-Mortem (part 2/3)

Posted by on May 18, 2010 in Dev, Linux, Osmos | 45 Comments

Welcome to the second installment of our three-part Linux post-mortem. Part 1 lay the foundations for the article and where we’re coming from. Today’s post directly addresses the question “What worked and what didn’t?” with a set of ‘pros and cons’ that cropped up during the port. The final post will offer a more nuanced […]

Porting Osmos to Linux: A Post-Mortem (part 1/3)

Posted by on May 17, 2010 in Dev, Linux, Osmos | 26 Comments

A couple of weeks ago, we announced the release of Osmos on Linux. Even before I had finished the port, we had been invited by a few members of the Linux community to do a post-mortem on our experiences. We were asked, “What would have made the port easier?” It was pointed out to us […]

Linux Osmos Release

Posted by on Apr 28, 2010 in Linux, Osmos | 48 Comments

We’re excited to announce that Osmos has been successfully absorbed by Linux, and is now available! Our newly initiated, one-man Linux warrior, Mr David Burke, has done an amazingly quick and solid job on the port, and it’s been running smoothly on a wide variety of Linux distributions and machines. (Big thanks to all our […]

The Linux is coming…

Posted by on Apr 26, 2010 in Linux, Osmos | 3 Comments

If you had asked us two months ago – or even one month ago – if the Linux port of Osmos would come out before the iPhone or iPad versions (more info on that soon, promise!), we would have said “Not a chance!” We would have been wrong. Thanks to the hard work and mad […]

Linux Osmos, coming soon

Posted by on Apr 16, 2010 in Linux, Osmos | 8 Comments

As some of you know, we had been looking for someone to port Osmos to Linux. But in the end, after mulling it over for a while (and a couple nice offers from experienced Linux folk), our very own Dave Burke has decided to tackle the port himself! Who knew he was such a masochist? […]

GDC Talk "Minimalist Game Design: Growing Osmos"

Posted by on Apr 1, 2010 in Game Design, Osmos | 2 Comments

Another GDC has come and gone. (sigh.) I could go on about it, and how great it was to see friends new and old, but that’s what Facebook is for. ;-) So without further ado, here are the slides from our Independent Game Summit talk on minimalist game design and Osmos. For those of you […]

GDC 2010

Posted by on Mar 8, 2010 in Uncategorized | One Comment

Has it only been four seasons since last GDC? Hard to believe – it seems like so much has happened since then! Anyways, we’re taking off for San Francisco tomorrow. Andy and I will be giving a talk on Wednesday about Osmos and game design minimalism. (We’ll post the slides after GDC.) Besides that, just […]

Osmos Soundtrack

Posted by on Mar 1, 2010 in Love, Music, Osmos | 9 Comments

Many fans have requested it, and here it is — brought to you by Peter Kirn, the man behind the most excellent Create Digital Music website. + It’s an extended, free soundtrack, featuring full tracks from Loscil, Gas 0095, Julien Neto, High Skies and more, running 50 minutes in total. The .m4a version also includes […]

The Indie Love Bundle

Posted by on Feb 12, 2010 in Love, Osmos | 7 Comments

Dear Motes, Have we got a deal for you! This Valentine’s we’re banding together with five other independent developers to bring you a sweet bundle of Indie Love. It’s an $85 value for only $20!! The games are: And Yet It Moves, by Broken Rules Auditorium, by Cipher Prime Aztaka, by Citeremis Eufloria, by Omni […]

Osmos Rage, part 4: Roadside Assistance

Posted by on Feb 3, 2010 in Osmos, Rage | 23 Comments
Osmos Rage, part 4: Roadside Assistance

Given the Achievement stats on Steam, it’s pretty clear that the last few Force levels are where people are really getting stuck. In particular, F3A-3 and F3C-3. (F3A-2 is a fair bit easier since version 1.6.0.) So let’s dive right in. (Now might be a good time to make a pot of tea.) F3A-3 Zen […]

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